Sustain is used in 4man content and below during 3.0. I would have no qualms with them taking it away if they gave smn some form of survivability (and if they don\\'t pull another midgardsormir, secs have crap consistency with pet invuln coding) We have no self heal worth a damn and our tank pet works against our lvl 70 skill. To discourage using titan and give us nothing in return feels horrible. Now flash forward to 4.0 I personally have not made it to end game content on my smn because irl issues but my friend who\\'/ raced there and pretty much cleared everything says that pets now take incredibly INCREASED damage from mechanics in end game than they usually do and they do die a lot now. With the increasing need to MOVE your pet closer to melee range for devotion (fuck this skill) and the increased use of ifrit the chances of death are higher. A cleave may outright kill them, but a ground aoe won\\'t outright, but take a huge chunk and we now have no way to heal them. Can\\'t dodge on pet bc they\\'re still janky as nuts to control and movement = dps loss.

Tldr; would not mind sustain removal if they didn\\'t make current pets take increased dmg compared to 3.0 and if our current skills and the current remake of radiant shield didn\\'t require us to move them in dangers path even more while still discouraging re-summoning in general.