Okay I tried to read everything, but after several pages I just had to chime in. Cause dude you need to quit while you can.
You seem to be unaware that every job SE has ever brought into existance can have a unique take per game. Here I'll give you a reverse example, maybe then you'll understand. "OMG change SCH, this is rediculous, SCHs don't have pets thats not what a traditional SCH does. Why do I summon a fairy, wouldn't that make me a SMN. I just want a traditional SCH." Hopefully that irony isn't lost on you or anyone else.
Oh and... you keep mentioning VII-X, but you might want to get your facts straightened out a little. First off, if you are forgoing a job system why not include II, IV, and VI. Second, You keep including IX, but IX has a Pseudo Job System, you just can't swap jobs, just the characters; IV is sorta similar but a bit different because of how the story progresses and the characters that come and go And Third, to add to the above, even when a job system isn't present, most character's are designed to fit into a Job, this is the case for VI, VII, VIII, and X. You are correct XII, did not have these systems. XIII, however had a different take on the Job System. And I've never played XV, but it looks like no Jib System is present there either.
Now onto the "pure" job debate... yeah that doesn't exist, SE can edit, alter, and create jobs as they see fit, since they are the creators. Some games have only Ninjas some have only Thieves, some both, same with Warriors or Fighters, Conjurers and Summoners... and hey on that topic, isn't the traditional FF Conjurer a lesser Summoner who can't call the summon just use their power briefly? And segwaying from that, some Jobs have had different names in the series, Conjurer/Evoker, Blue Mage/Gun Mage/Vampire, Dancer and Bard/Songstress/Performer, Dragoon/Dragon Knight/Valkyrie, Knight/Paladin/Holy Knight, the list goes on. And lastly not always is a job defined by its weapon... as you "pointed out" with DRK and Scythes. Warriors don't always wield axes, traditionally its swords. most Dark Knights in the series use swords not scythes, don't recall Summoners using grimoires really, or, and lets get the big on out of the way, when has a Bard used a Bow? Weapons are just that, weapons, what the character uses to deal damage, sometimes they are specific to that game and character, other times they can be what the player wants, they aren't set in stone. Eiko, a SMN, used Flutes, Rydia a SMN used Whips, Rosa a WHM used Bows, Wakka a RNG used Blitzballs, Cait Sith a BST used Megaphones, etc.
The main point is the series as a whole isn't as black and white as some people believe. The only things it has are commonalities that create the feeling of the jobs and world that SE is trying to make. As with RDM, they were worried that fans would not like their take, but they were able to do the job justice, but giving a jack-of-all-trades feel, not too strong in one area (maybe in magic though for obvious reasons) but where you have to use all 3 aspects to fight effectively.




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