Sad to say but it looks like I'm gonna be one of those who will jump over to RDM for raids until SMN gets fixed. I tried defending it as much as I can when all the media tour info got released but now that I've actually tried it, it's simply not that fun anymore. I'm still only level 68 but I don't see Demi-Bahamut making it more interesting aside from being just overly flashy.
Kinda defeats the purpose of why Summoners want a heal. To heal my injured pet, I will summon a completely different pet! Oh wait... where did Garuda go? That's like selling your car for gas money. Also your point is already mute because Summoner already has physic as a skill. It's just useless.
All you would have to do to make it work, is adjust physic so that is scales off of Int/Mind but only whichever is highest. Meaning you have higher intelligence is scales of int. Have higher Mind? it scales of that. Becomes perfectly useable on both classes.
Also the new drain ability which can heal decently in solo content if you spread it out.Kinda defeats the purpose of why Summoners want a heal. To heal my injured pet, I will summon a completely different pet! Oh wait... where did Garuda go? That's like selling your car for gas money. Also your point is already mute because Summoner already has physic as a skill. It's just useless.
The only good point in this thread of a while.They main thing I hate is how squishy the pets are now. Titan egi can't even go one on one with a mob their own level now and survive on their own.
My Garuda died to the first boss aoe in the new Stormblood dungeon.. I debated if it was even worth spending time recasting it.
Summoner is a pet class.. let me have awesome pets.
I don't care if my character does ZERO damage via spells as long as I have badass pets doing all the work.
I honestly think it may be time to return to my Hunter Beastmaster in WoW cause I really miss having useful pets.
Instead of asking for a heal you better ask to push your pets / or damage overall.
And asking for pet heal to be implemented back again instead of becoming a semi-healer...
and yes RDM as a hybrid class always was a semi-healer in the traditional job system which FFXI/FFXIV make use of. RDM is a hybrid class between healing/black magic/melee attacks. Which SMN isnt.. if you dont know that look it up. And as so far as it looks now a RDM wont outdamage my Black mage, the only unique selling point would be "melee attacks" and "semi-good heal".
If now every dd asks for heal this uniqueness would be gone. The summoner job in FFXIV should find its own uniqueness.. and not becoming a semi healer.
These other suggestions are as appropiate like the other suggestion in an other thread, to give demi-bahamut glamours.. So that we could see Shiva shooting laser beams in the near future..
i cant understand why people ask inappropiate stuff like that, they dont care about FF, the lore at all.
Last edited by Tonkra; 06-21-2017 at 06:03 PM.
It's hard to up their DPS when they are constantly dying to room wide aoes.
You're having a really hard time explaining your point without becoming personally condescending.
Physick, return of sustain...Nope, this class is a dps not a healer, it may of needed arcanist at first to become a summoner at most I'd think it would at least get some sort of bonus to healing the pet with that skill but nothing else other than that. It would be bad to have more classes running around like the red mage does and negating the use of the other healers.
Summoners need a way to keep their pets alive, even in solo content.
Otherwise, there's no use for a tank pet.
I haven't done any healing since Stormblood launched...Correct me if I'm wrong, but my take on it, if you are still discussing Sustain (SMN pet heal) and not just finding flaws in each other's logic, is that now healers will have the responsibility to keep pets and such up. For example your fellow healer could keep an eye on your fairy too, while you also keep an eye on both your fairy and SMN's pet. That sort of dynamic doesn't seem far-fetched.
But, back in heavensward it was really difficult to keep track of other player's pets.
They don't show up on the party list.
And, on controller especially, it is difficult to target them.
You're required to adjust your targeting filters constantly to change targets around between the pets and enemies.
If the design is to have the healers be responsible for pet health, then it needs to be much easier than it was in heavensward.
People are saying our AoE was too high. Now look to Sam and see 720/800 potency AoE attacks; see BLM's QUADRUPLE Flare, Thunder IV (which can procs), and Foul each 30 seconds (basically Akh Morn potency).
AoE was all we had and they took off it from us; while killing our single target damage (Ruin III nerf and removal of Spur).
We can't heal our pets anymore, because they thought it was useless.
We can't anymore stack Aetherflow with Aethertrail (again, another single target dps loss).
Last edited by Caduagm; 06-21-2017 at 06:09 PM.
While red mage is traditional how traditional is dark knight as a tank?Instead of asking for a heal you better ask to push your pets / or damage overall.
And asking for pet heal to be implemented back again instead of becoming a semi-healer...
and yes RDM always was a semi-healer in the traditional job system which FFXI/FFXIV make use of. RDM is a hybrid class between healing/black magic/melee attacks. Which SMN isnt..
Summoner's have always had the ability to heal. How they heal doesn't matter. Can summoner's in old games heal? Yes or no? Yes?
Oh if you go back to my original post, I mention how not only is summoner's dps is low from everything being nerfed, including pets strongest skill getting reduced 40% with the loss of a pet cooldown and the pet heal getting removed. I don't think we will be getting any of that back. So why ask? Cause at this point, I want heavensward summoner back
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