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  1. #41
    Player
    Rubiss's Avatar
    Join Date
    May 2015
    Posts
    336
    Character
    Rubiss Tantegel
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Sigmakan View Post
    Feedback:

    Fey Union: The range really needs to be increased. 10 yalms is pretty small. The potency needs to be increased, its a fairly marginal gain over just Embrace-spam. I've also heard that Rouse doesn't work with it. Really????

    Excog: This should be deployable.

    Chain Strategem: This should be bane-able

    It's kinda embarrassing how these new abilities don't even work with the SCHs existing toolkit.
    I don't agree with the potency increase of Fey Union. It looks like a small gain on paper, 250 vs 480, however in my experience, it heals for 3x the value. I don't know if the skill is using the Scholar's stats or not, but Fey Union is healing for about 7k ish with the i290 set and i270 accessories, whereas Embrace is around 2.2k.
    (0)

  2. #42
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by paoweeotter View Post
    do not change ecig. it is fine as it is and a very strong ability. say your tank has 30k ho and is about to get hit by a 40k damage buster. excog will activate and save the tank from death. it is a different mechabic altogether.

    also it removes the need for " timing lustrates " at the exact second. on a 60 sec cd.

    2 bare minimum, simple, and reasonable buffs

    1. increase tether break range.
    2. revert adlo changes

    at least start with this.
    Not sure if you fully understsnd why Excognition is a bad skill. The premise is great, but its too complex and gated to have any real use. The main issue is it uses an Aetherflow stack. Second is it has not one but two timers, it has the oCGD timer and the countdown of 30s. And then there is the heal, its only a 50 potency buff over Lustrate, and its a heal that might not even happen at all because of other mitigation and healing skills. If they adjusted or removed just one of these skills the skill would be great. Plus to my knowledge the player has to still be alive for the heal to go off. If the tank has 30k HP and the attack is 40k i dont think they would survive; the heal is reactive, not proactive, which goes against our style.

    Make it not cost an Aetherflow stack, then the timers are okay. Remove the 30s timer, then it costing an Aetherflow stack and having the CD timer is good. Or make it do something if the time expires and the targets HP never goes below 50%. Make it explode in an AoE for a shield for 50% of that players HP, at least then we get more Shields to play with. Oh and make it work on us too, these cant target ourself skills are annoying. Anso it working with Deplotment Tactics would be nice too.
    (5)
    Last edited by Eloah; 06-22-2017 at 03:45 AM.
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  3. #43
    Player
    Endeleon's Avatar
    Join Date
    May 2015
    Location
    Eos
    Posts
    530
    Character
    Amethyst Loire
    World
    Faerie
    Main Class
    Paladin Lv 55
    Has anyone noticed that fairies have a really long response time now? I hit key for their skill and it takes sometimes 5s for them to do the spell, even when they weren't using Embrace or anything before.
    (3)

  4. #44
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by RevoluXoN View Post
    Points on SCH
    I agree with a lot of Adrens points. There are a few QOL things that can be addressed on SCH.

    Bane: Decrease the penalty on the 5th+ targets to 50% (down from 80%) -> Definitely. I feel SCH's AOE was nerfed a little too much given the combination of losing Bio + the tiered potency Bane gives.

    Excogitation: Make it heal if the effect is not triggered after the 30 seconds timer, allow it to be used on the caster. -> While not being able to cast on ones self isn't a big deal because a lot of the time you will use it on something you know will go out of range that will require healing or a tank buster, I do agree that it should proc @ 30s regardless. From using it countless time so far to find the best use for it I find that it takes a while to register even when the target drops below 50% to the point where if they have regen it may not even trigger if they're healed back past 50%. I like the idea of the skill but it could use those QOL changes.

    Chain Strategem: Either increase its duration to 30 seconds, or increase its effect to 30%. -> I was excited about this skill @ 20% CRT every 90s. @ 15% every 120s it's pretty trash.

    Embrace: There was no need to nerf it... just increase its potency back to 300. -> The Fairy sustained heals were pretty OP. I feel 250 Potency Embrace is fair especially with the addition of Fey Union.

    Fey Wind (Selene): I would also love to see Fey Wind buffed a bit to make it stand against AST buffs, 3% is barely noticeable... -> While this skill isn't that noticeable it has always worked ok through the previous tiers. I don't see a need to change it.

    Mainly, fix Exco, Bane and Stratagem and give SCH the ability to properly weave (Ruin II to weave is not a good option). Since Bio is upgraded to Bio II it should keep the same 18s timer instead of 30s, but with increased Potency. The short timer will help with weaving and balance out SCH's AOE compared to the other classes.

    i.e. Bio II -> 60 Potency @ 18s.
    (3)
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  5. #45
    Player
    Tferr's Avatar
    Join Date
    Nov 2016
    Posts
    6
    Character
    Eir Reignleif
    World
    Odin
    Main Class
    Astrologian Lv 60
    Quickened Aetherflow hasn't gotten much attention so I figured I'd say something about it.

    At the core it is a good concept since more aetherflow to play with is always a good thing.
    However, how it functions leaves a lot to be desired. There is no visual feedback for when it activates for example.
    You also get no benefit from it triggering when Aetherflow is already off cooldown. This technically means you want to spend all your aetherflow when the cooldown is at around 20-30 seconds. You also get punished for being prepared and having 3 stacks with Aetherflow off cooldown.

    So I propose that the effect be changed from 10s off the Aetherflow cooldown to a chance of giving you a nonexpiring buff (stacks to 3) that reduces the cooldown of your next Aetherflow by 10/20/30s based on the number of stacks consumed.
    (2)
    Last edited by Tferr; 06-22-2017 at 09:26 AM.
    ┐(‘~` )┌

  6. #46
    Player
    Verrin's Avatar
    Join Date
    Nov 2011
    Posts
    39
    Character
    Verrin Gunnar
    World
    Gilgamesh
    Main Class
    Arcanist Lv 91
    The MP cost need to be dropped & brought in line with AST & WHM & the heals need to be raised to be inline with them aswell, for basic cure whm is 450 pot & AST is 440 or 450 depending on stance
    (1)

  7. #47
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    I've started leveling AST, and the difference is significant.

    Granted, I and the random people I group with can be reasonably expected to perform better overall since the content isn't as new to as many people, but AST feels far smoother and overall more exciting (and effective) to play. If only SCH were this much fun right now.
    (3)

  8. #48
    Player
    VallariaEllethwen's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    25
    Character
    Vallaria Ellethwen
    World
    Midgardsormr
    Main Class
    Scholar Lv 70

    Nothing validates the changes made to Scholar.

    -Revert the changes to Bane, so it operates back under the -10% for the second, -20% for the third, -30% for the fourth, -40% for the fifth, -50% for the remainder. Make Bane cost Mp even if it's major like 1.5k-3.5k Mp cost or something, give Bane a longer cooldown, make it cost two Aetherflow instead of one in order to revert it's damage nerf. Increase the potency of Gravity and Holy from 200 to 250-300 if that would help even out reverting Bane and/or prevent dungeons from allowing you to speed run and pull big groups, make walls block you from continuing onwards until you kill a group of 2-5.
    (2)
    Vallaria Ellethwen

  9. #49
    Player
    VallariaEllethwen's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    25
    Character
    Vallaria Ellethwen
    World
    Midgardsormr
    Main Class
    Scholar Lv 70

    Nothing validates the changes made to Scholar.

    - Revert the Mp restored by Aetherflow to 20% (Remove Scholar's ability to take Lucid Dreaming and remove the trait Quickened Aetherflow. Even make Aetherflow a 70 second recast instead of sixty if that's what it takes to revert it's Mp restore.)

    -Revert the change of Shadow Flare back to a GCD. Even if you lower the potency or duration of Shadow Flare, or even both in order to bring it back to GCD I'm fine with that even if it costs more Mp than before as well.
    (2)
    Vallaria Ellethwen

  10. #50
    Player
    VallariaEllethwen's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    25
    Character
    Vallaria Ellethwen
    World
    Midgardsormr
    Main Class
    Scholar Lv 70

    Nothing validates the changes made to Scholar.

    -Buff Adloquium potency and/or the % of Hp restored it bases the shield off of, or reduce Aspected Benefic % of Hp restored it bases the shield created off of.

    -Buff Succor potency and/or the % of the Hp restored it basses the shield off of, or reduce the Aspected Helios % of Hp restored it bases the shield off of.

    -Buff Sacred Soil or nerf Collective Unconscious.
    (4)
    Vallaria Ellethwen

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