
you mean a great level 56 skill the shield is the best part plus if us schs wanna complain look at whm 3 skills taken away
Right now, they could double the healing potency of all scholar heals, and it would only just barely break even with whm and ast for throughput. It was fine for sch to have lower healing throughput in the past, because we had several skills for reducing incoming damage (sacred soil, virus, eye for an eye, adloquium), and with good cooldown management, we could reduce incoming damage enough to offset the lower healing. Using aetherflow efficiently allowed us to respond to burst damage.
Now, fast-forward to the present, we've lost virus and eye for an eye (we could take it, but so can the other healers, so its not really a scholar tool anymore), adloquium was hit with 3 nerfs (higher mp cost, lower mp recovery, and lower crit multiplier). only sacred soil was kept the same, but it isn't enough. Now, just to keep up with the normal healing required, we have to use aetherflow stacks regularly, which I suppose is supposed to encourage us to use the clumbsy fey union. However, we have less spare aetherflow, because we have to use it for standard tank and group healing now, since our spell potency isn't anywhere near up to the task.
Sch has always been the least efficient healer, but also the one with the most mp recovery. We've lost the mp recovery edge, and our efficiency was made even worse. these multiplicative nerfs to scholar have killed any sense of fun with it. At the very least, we deserve an apology, and an explanation of what they were trying to accomplish with it.

Ill try to find where it was said but in one of the letters or interviews they stated they were scaling back the crit damage to make room for direct hit, one could assume its a crit damage nerf across the board but it does hit adlo the most.

I hope SCH gets the changes needed in patch 4.1 or at least 4.2
Since 4.0 launch I've felt and seen the changes in end game content and it is very confusing why they made the changes they did.
Excog and Chainstrat are cool and all and they have there uses but why change what made the SCH so awesome? Their shields are out classed by Astro now and their dps got a huge hit as well. I used to think of a SCH as being a strategist. Doing alot of things at once and making sure the party is getting heals and support where needed. Now I'm struggling to do both. I agree with giving Aetherflow a flat cooldown cost instead of RNG and increase the amount of MP it restores. I honestly don't think we need another stack.
For dps I think they just need to give SCH a new means of DPS instead of carrying over skills from Arcanist/Summoner. (Kinda like how they change Ruin to Broil, but with all their DPS skills) That way when the buff/nerf SCH/SUM they don't get the good/bad from the other.

If that was the original potency on the tether and not a bug I would suggest doing the same...just don't go getting used to it. inb4 the only change we see is the guaranteed crit tether bug fixed.
And this is my answer. I am still wearing my ilvl 270 belt with a single Direct Hit +12 materia melded. Taking this belt off and resummoning the fairy reduces Fey Union to ticks of around 5500, and putting it back on restores it to player potency levels.
This appears to be a bug where Fey Union requires Direct Hit melded somewhere to perform correctly? It is clearly a bug though.
Last edited by LegoTechnic; 06-27-2017 at 04:28 PM.

It is currently bugged where a single point of direct hit will cause it to 100% critically hit. So yes it is much more underwhelming than most are aware of since most likely do meld direct hit and are unaware of this being a thing. So please look forward to the imminent nerf and enjoy an actually decent skill while we have it ;pAnd this is my answer. I am still wearing my ilvl 270 belt with a single Direct Hit +12 materia melded. Taking this belt off and resummoning the fairy reduces Fey Union to ticks of around 5500, and putting it back on restores it to player potency levels.
This appears to be a bug where Fey Union requires Direct Hit melded somewhere to perform correctly? It is clearly a bug though. I'll post them a video if it isn't already in the bug report forums.
Last edited by MsTanya; 06-27-2017 at 03:58 PM.
Yeah, testing without Direct Hit, I noticed Fey Union could actually crit, so this is probably correct and it is critting 100% of the time with direct hit melded. Good to know, though I kind of don't want to say anything more because I'm sure the fix to this will make the skill worse (and it's already pretty bad).It is currently bugged where a single point of direct hit will cause it to 100% critically hit. So yes it is much more underwhelming than most are aware of since most likely do meld direct hit and are unaware of this being a thing. So please look forward to the imminent nerf and enjoy an actually decent skill while we have it ;p
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