Ahh I see. Yeah, I was thinking of a way that could give the same sort experiences to players without forcing it on anyone who didn't like it. I think the idea of rewarding players for good behavior is more important than punishing them for bad behavior.Rentahamster
I was one of the FFXI players ^^ I wouldn't say I enjoyed it though but I didn't see the problem as I always took my buffer to cap so it rolled over to merit points. I do however understand that other players would switch straight to merit points and level 75 gear or whatever and then when they died get really angry about de-levelling and having no level 74 gear, but I would just think well that's your fault for not having a buffer =P
When in grind parties on FFXI when it got late and you wanted to log but you were so close to the next level so stuck it out, you would get it then think hmm I better get another 2k EXP or something in case I die on the way back. That really shouldn't be something you have to worry about.
I think a system like your's is better for everyone as you shouldn't really need to have to keep levelling to have a buffer incase you die and it would be nice to reward players who take extra care to avoid dying.
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