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  1. #25
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    Join Date
    Mar 2011
    Posts
    34
    personally i like to see classic type jobs as advance jobs and have the current classes as basic / base jobs. and use a combination of FF tactic job system & FF xi quest line. by doing so it making jobs harder to obtain so when achieved it is something to be proud of while giving a sense of building your character. your not only gathering skills, like how the current armory system is but like in tactics you need gladiator + conjurer to be able to pick up the quest line to unlock paladin. this way unlike FFxi where you need any starter job leveled up to 30 then do any of the advance job quest lines, you will get the sense of building your character and proudly saying i am a rank 50 paladin. knowing the effort put in and the sense of achievement but also others will know it also. so reaching rank cap for multiple classes would show how much effort you put into the game. this gives lore and present challenge for players to reach classes they have always loved.

    current jobs can be listed with more basic names similar to final fantasy tactic (The War of the Lions) like:
    Gladiator = Squire
    Marauder = Fighter
    Pugilist = Brawler (new to FF series)
    Lancer = Lancer (lancer is a good basic name it can evolve into dragoon or something else)
    Archer = Archer (archer also works fine it can evolve into ranger or corsair)

    magic classes are harder to give basic names since white mage and black mage are usually the basic of final fantasy magic users. but like in final fantasy tactics it started off as a chemist. i dont think chemist would work in this situation but anything would be fine i guess. like FF tactic series which usually has many unlockable classes this will give room for enough classes which can be released in expansions.

    personally i like to have a little bit more freedom with weapons maybe i want to be a red mage with a pistol or warrior with a 2-handed great axe? having freedom to mix and match skills and weapons would make a great game. sure you need some passive (traits) & active (abilities) skills that are only for that class while some can be crossed over for other classes to use. i also think that guild marks should be used for training type quest instead of instantly buying the skill.
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    Last edited by Chibino; 03-16-2011 at 04:03 AM.

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