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  1. #1
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Rentahamster

    I was one of the FFXI players ^^ I wouldn't say I enjoyed it though but I didn't see the problem as I always took my buffer to cap so it rolled over to merit points. I do however understand that other players would switch straight to merit points and level 75 gear or whatever and then when they died get really angry about de-levelling and having no level 74 gear, but I would just think well that's your fault for not having a buffer =P

    When in grind parties on FFXI when it got late and you wanted to log but you were so close to the next level so stuck it out, you would get it then think hmm I better get another 2k EXP or something in case I die on the way back. That really shouldn't be something you have to worry about.

    I think a system like your's is better for everyone as you shouldn't really need to have to keep levelling to have a buffer incase you die and it would be nice to reward players who take extra care to avoid dying.
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    Last edited by AlexiaKidd; 03-16-2011 at 03:54 AM.

  2. #2
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by AlexiaKidd View Post
    Rentahamster

    I was one of the FFXI players ^^ I wouldn't say I enjoyed it though but I didn't see the problem as I always took my buffer to cap so it rolled over to merit points. I do however understand that other players would switch straight to merit points and level 75 gear or whatever and then when they died get really angry about de-levelling and having no level 74 gear, but I would just think well that's your fault for not having a buffer =P

    When in grind parties on FFXI when it got late and you wanted to log but you were so close to the next level so stuck it out, you would get it then think hmm I better get another 2k EXP or something in case I die on the way back. That really shouldn't be something you have to worry about.

    I think a system like your's is better for everyone as you shouldn't really need to have to keep levelling to have a buffer incase you die and it would be nice to reward players who take extra care to avoid dying.
    Ahh I see. Yeah, I was thinking of a way that could give the same sort experiences to players without forcing it on anyone who didn't like it. I think the idea of rewarding players for good behavior is more important than punishing them for bad behavior.
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  3. #3
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Rentahamster View Post
    Ahh I see. Yeah, I was thinking of a way that could give the same sort experiences to players without forcing it on anyone who didn't like it. I think the idea of rewarding players for good behavior is more important than punishing them for bad behavior.
    You're right.. I propose a mi'qote spank house
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