Hey Aneas ^^

Nice post and exactly what needed to be said.

I would love a Merit Point system I have often complained about the fact that my MRD is now pretty much retired now it has hit R50 ; ; I would love to be able to help people who are close to Rank 50 grind those last few levels and still be rewarded for the time I put in, and a system like the Merit Point system would do that. I think at the minute though with the final cap most likely not being Rank 50 I am not sure how they would implement it, unless of course they are saving it for the final cap.

Another problem which I know they are already looking at with stats on food and even gear is the Physical Level system. While it may seem great being able to put points into stats how you want them, this can cause huge differences in people's stats 100+ points in some cases, so they have had to tone down their effectiveness but then this harms the stats on gear and food. Equipping that +5 STR ring isn't going to make much difference when you already have 150 STR at base. Yes I know that people will say well you use gear and food to make up for stats you lack but that will not stop people trying to abuse the system. If the stats worked how they should then if I put everything into STR and DEX (supposed to help ACC) I should be able to hit for a huge amount of damage, then don't forget to pile on even more STR and DEX with gear and food and it gets really out of control.

If SE made the caps lower so you couldn't put 150+ into one stat say they made it 100 max to try and encourage people to spread them a little more evenly, then maybe that might work but then it kind of defeats the purpose of the system. I personally would prefer to have stats tied to each class that grow automatically per rank. Then once you hit cap have a merit point style system so you can add to them, but for the sake of balance you can only add a total of 10-20% per stat. So if at Rank 50 your MRD had 100 STR then fully merited STR would make it 120. That would make a fully merited player do 20% more damage than a none merited in simple terms. Obviously there would be a lot more factors in this such as gear and food, but as a base I think that is fair and would keep things balanced.