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  1. #1
    Player
    Yin111's Avatar
    Join Date
    Feb 2017
    Posts
    54
    Character
    Yun Nara
    World
    Mandragora
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Kazrah View Post
    -snip-
    FFXI Samurai's weapon used a Tachi or Uchigatanas... Those are about the same size as the currently exsisting ones that Samurai uses in XIV. Tachis and Uchigatanas are long but are no means considered a big weapon. Longswords are much longer but are not generally regarded as "Big" swords like Cloud's great sword for example, but rather "extra-long" swords like Sephiroth's Masamune. Below is one example of a longsword's length and curve



    You claim that the only reason most people want Shogun was to use a big sword, that is most likly not the case unless it is blantly obvious that the vast majority says such. As as I seen, only a few has asked for a Longsword. And asking the Japanese community how they invisioned a Shogun, I have not yet recived an answer claiming they invision them using a Nodachi.

    If your implying that Shogun can be a Sub Tank oriented that offer some support ability, I can see that. But again though, as I have said before multiple times regarding it's Weapons and Armor. There is still many other Japanse weaponry besides a Longsword. Doman gear is one of many samurai themed armor and you may end up with an amor set like so



    And all that, is disregarding every other detail that is placed into a theme.

    And as for the Blue mage thing, have Yoshida ever said "no" out right? The only time I recall he mentioning it was from the live letter
    http://forum.square-enix.com/ffxiv/threads/191993

    A: I think that blue mage is an interesting job because you can learn spells from enemies, but honestly I don't think that it really fits MMORPG party settings. If anything, I think it would work solo and it would be really fun to implement it as a job where you go around and learn abilities from every monster, so I'd definitely like to try and do this, but I'm concerned when it comes to playing in a party players would put up barriers if you haven't learned certain abilities. Additionally, in the event you are able to use abilities forever once you learn them, the difficulty of learning abilities would be high, and we wouldn't be able to balance the system so it wouldn't revolve around procuring your abilities instead of equipment. This wouldn't be practical enough to fit in an MMORPG party setting and conversely if you are swapping in only certain abilities you've learned, the true image of a blue mage would diminish, so this is something that I am concerned with.

    While he said he doesn't feel like he can implement it correctly true to its theme, he does not outright say "no" and even implies he is still intreasted in trying to implement Blue Mage. Unless I missed an interview somewhere where Yoshida flat out says "no".
    (3)
    Last edited by Yin111; 06-27-2017 at 01:22 AM.

  2. #2
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    If you're going off Geomancer from AST, you'll probably have to add Necromancer potentially to that as there are strong hints at it in the RDM story so far, but at least till 60, it hasn't been officially referenced as "Necromancy" yet.

    Quote Originally Posted by Daralii View Post
    We had necromancy in PotD, though I dunno if you want to count that since Nybeth was a reference to another game. I vaguely remember the quest text saying that it would incur the wrath of the Elementals, but they might just handwave that.
    This was more vampire, player skill-esque type stuff though. Not lore/story/demonic influence type stuff like PotD. I can't really say more since I haven't done past the 60 quest.
    (1)
    Last edited by Reiryuu; 06-22-2017 at 09:05 AM.

  3. #3
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,253
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Reiryuu View Post
    If you're going off Geomancer from AST, you'll probably have to add Necromancer potentially to that as there are strong hints at it in the RDM story so far, but at least till 60, it hasn't been officially referenced as "Necromancy" yet.
    We had necromancy in PotD, though I dunno if you want to count that since Nybeth was a reference to another game. I vaguely remember the quest text saying that it would incur the wrath of the Elementals, but they might just handwave that.
    (0)

  4. #4
    Player
    Omnis's Avatar
    Join Date
    May 2015
    Posts
    2
    Character
    Omnis Omegas
    World
    Midgardsormr
    Main Class
    Fisher Lv 50
    I am totally down for Blue Mage in this game. I personally wouldn't even mind if they're stuck to only getting monster abilities through job quests. And a thought occurred to me that if they wanted to keep the aspect of going to the overworld and find monsters to gain abilities, wouldn't it be possible to just make this portion completely optional by just making the abilities we can find as a sort of glamour for the main monster abilities they would gain from said job quests?

    Like how summoners get glamour for their egi.
    (7)

  5. #5
    Player
    Kill3rkoi8082's Avatar
    Join Date
    Mar 2016
    Posts
    33
    Character
    Magnus Bane-koi
    World
    Leviathan
    Main Class
    White Mage Lv 70
    OMG Please Geomancer!! I'm still waiting lol
    (1)

  6. #6
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    I think that SE is overthinking how to add BLU. As others have said you can have BLU fit with the rules of this game through default monster spells that you would automatically have unlocked from 1-80. And to keep the "hunting" aspect just add a unique UI for BLU that is for spell glamour. For instance you start off with let say goblin punch but in your UI you change the animation to tonberry stab or something similar.

    As for the role I could see it as a tank, but I would like to be the opposite of RDM, a Mage mostly in the frontlines with short backline rotation.
    (1)

  7. #7
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Or I had a wild idea of how BLU could also work in this game. As we know BLU isn't really tied to any weapon in the series, so what if like lulu from FFX you equipped puppets as your primary weapon and based on the puppet you equip all your spells would be glamoured into an alternate form of the same spell.

    For example at lv50 your default puppet is a Blue Pom Moogle and some abilities you get are for example mog cure and mog punch, then at level 70 you equip a chocobo puppet and those abilities change into chocobo cure and chocobo kick (same attributes). And all of your spells are executed through the puppet similar to how lulu does her auto attack. I know it's far fetched and different but it keeps the BLU flavor and offers new spell animations with each possible patch. Heck they could even have some higher ilv puppet be the same to save development time. And add some rare cash shop ones like behemoth puppet.
    (0)
    Last edited by Brightshadow; 06-22-2017 at 11:03 AM.

  8. #8
    Player
    Kuukii's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    17
    Character
    Yzma Valjean
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    With red mage in do you think a pure fencer job is out? I would really love to have a fencer in the game just like the one in Bravely Second with its different stances.
    (0)

  9. #9
    Player
    MisterLucie's Avatar
    Join Date
    Jun 2015
    Posts
    521
    Character
    Yorin Liefhart
    World
    Balmung
    Main Class
    Conjurer Lv 100
    I know a lot of people are gunning for BLU to be a tank, but I just really can't see it. It's historically always been a support/damage hybrid of sorts. I could see it either being a healer or a DPS, but not really ever a tank. I also really doubt they'd take a job that has always been that support/damage hybrid and suddenly turn it into a tank for no real reason, when they haven't done anything similar with any other jobs.

    I desperately want to see BLU in this game, but definitely not as a tank.
    (2)

  10. #10
    Player
    Ranhansha's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    323
    Character
    Ranhansha Ootsuki
    World
    Ragnarok
    Main Class
    Red Mage Lv 100
    I feel GEO would be a nice addition as a caster tank and Beastmaster might be hard if it tanked with the pet. Maybe, depending on the pet that's out their abilities would change like changing oaths for PLD or we could have these "oaths" in the form of spirit beasts, but I guess that would make them more lika a Shaman. What about a berserker wielding a huge mace?

    For healers we might get a Dancer, though I feel it should be a support class. It could use a fan, as someone suggested. Chemist would be a different approach to healing and support, so I'm also in for that.
    (0)

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