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  1. #1
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,338
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Savagelf View Post
    I still think your ideal Dameron work better on Puppetmaster. as for beast master I think it should be dps

    blue mage could be duel weild scimitar avoidance tank.
    I have yet to see an avoidance tank work without straddling the line between useless and overpowered.
    (0)

  2. #2
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    Even more a challenge for SE

    beastmaster should get bull whip this give leatherworker

    also one could give culnist make beast master pets they favorite foods
    (0)
    Last edited by Savagelf; 08-26-2017 at 10:46 PM.

  3. #3
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    I hope we get beastmaster or puppetmaster in 6.0...we need another summon class. No dots, all about the summon 99% of the time. A summon tank class can work if they think in creative ways though. We just have to give them a lot of ideas. Maybe like rotating between the summon tanking and us tanking half of the time or something. Like the pet has 50% of the hp a normal tank would have and then we have the other half and it heals at half the rate a normal tank would heal or something.
    (0)

  4. #4
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    may I suggest a solution puppetmaster could different puppets one that take aoe debuff and one that take single melee damage to migrate debuff to

    so when puppetmaster can change they puppet to take more magical damage is more look like mage puppet that you see in the lvl 60 damage and one to take more physical damage would be warrior types
    (1)

  5. #5
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Savagelf View Post
    may I suggest a solution puppetmaster could different puppets one that take aoe debuff and one that take single melee damage to migrate debuff to

    so when puppetmaster can change they puppet to take more magical damage is more look like mage puppet that you see in the lvl 60 damage and one to take more physical damage would be warrior types
    And if the player messes up and picks the wrong puppet? We already have plenty of Summoners who go into content using the wrong Egi. Putting something like that on a tank is a ridiculously bad idea. Regardless of what abilities they have, a job that has to micro-manage a pet to TANK is a terrible idea, it would be inherently far more difficult to play compared to any other job and as such it simply isn't going to happen. They've just made the jobs easier to play for the most part, citing wanting the game to be more accessible and raising the skill floor. Taking a job concept that at it's very basis is overly complex isn't something they're going to do, nor should they.

    Also, Puppetmaster will likely never be a thing in FFXIV. They've already said they aren't even considering it for inclusion, and at most we'll see maybe one new pet job in the future and it'll most assuredly be Beastmaster as it's been specifically mentioned earlier this year as the job Yoshida would like to do for a new pet job in the far future.
    (0)

  6. #6
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Savagelf View Post
    may I suggest a solution puppetmaster could different puppets one that take aoe debuff and one that take single melee damage to migrate debuff to

    so when puppetmaster can change they puppet to take more magical damage is more look like mage puppet that you see in the lvl 60 damage and one to take more physical damage would be warrior types
    I love this idea of different summons/puppets used for different purpose like shielding the puppetmaster or healing them as the puppetmaster tanks (this solves the problem of balancing the summon as the main tank). One of the puppets/summon can even do damage for the puppetmaster. This would be an interesting summon tank class

    Yeah I think this is the way to for a summon tank class. The summons support the summoner as they tank and even do damage for them and things like that but the main damage is always taken by the summoner being in front of the enemy.
    (0)

  7. #7
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    my early suggest of pet for beastmaster base on

    Size

    small pet range dps squirrel opo-opo aka monkey throw nuts and stuff small can be follow they owner in city-states a tribute to Nutkin

    medium to large melee tiger, drakes, couriel

    large to x large tank tricetops t-rex other large beast
    (0)
    Last edited by Savagelf; 08-27-2017 at 10:23 PM.

  8. #8
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Only easy way to make a tank "summon" that would neither be underpowered or overpowered due to the difference in AoE and single-target damage is to make the summon work as Aeons do in Final Fantasy X. They replace the party instead of being added to it in that game, and here they could replace the summoner alone. Basically, summoner would just get a toolkit based on the summon with a new look. This is far from what people want for a "pet" job though, but at the very least it's doable and simple...

    An alternative that would be pretty difficult is make unsummoning/changing pet impossible in-fight. Then have the pet possess normal HP while the summoner does not have any. The summoner would die if the pet dies however. This however involves all the difficulties of a pet class in this game (worthless AI, unresponsiveness etc.), for a pet that could not get normal pets immunities/resistances (mitigated AoE damage, resistance to certain debuffs etc.). Basically...this isn't going to happen.
    (0)

  9. #9
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    the AI of the squardon has improve for pet system. beastmaster as dps and puppetmaster as tank aswell as blue mage tank plus geomancer as healer jobs.

    size basic pet class' for small to range dps
    medium as melee
    and large as tank.

    taming system would awesome too
    (0)

  10. #10
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    I do think that a gunblade-wielding job is a very real possibility; one that is fast approaching. If memory serves, when the subject of a gunblade job came up years ago, the response alluded to the chance of something like being more likely when we reach Garlemald. At this point in the story we are essentially at the Empire's doorstep and I have a hard time imagining them stopping the momentum, but the likelihood of pressing forward will become more apparent with subsequent patches that develop the story.

    The interesting thing about a gunblade job is that, unlikely nearly every other request, it isn't based on a classic identity, but rather an iconic weapon. SE has voiced an interest in presenting jobs where they are allowed more creative freedom. In the case of a gunblade job, they can take it in whatever direction they want.

    With that said, in my eyes I can easily envision a gunblade job as a tank. My justification is that, since the gunblade has been established as specialized imperial weapon, what else is there related to the Empire that can be considered iconic? How about their heavily armored high-ranking officers? If not actual imperial armor, I can at least imagine our gunblade job being donned in an imperial-esque armor style. Also, I would like to note that, rather than being trained by an Eorzean citizen who happened to pick up a gunblade and figured out how to use it, I personally love the idea of having the Warrior of Light trained by a former imperial officer who has ceased to follow the rule of the emperor.

    As a lore-related side note, although the Eorzean Alliance has expanded, the Empire is still very powerful. I have a hard time imagining them being defeated through brute force. Perhaps a future plot point will revolve around trying to persuade imperial citizens to rally against their emperor, potentially escalating into a civil war. The gunblade trainer mentioned above could be connected with such a movement.
    (0)

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