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Thread: 4.0 MCH is Weak

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  1. #17
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Fannah View Post
    Just to be sure you're not misled or misleading people. Its "60 potency DoT" is actually a 180 potency DoT. DoTs in the game deal dmg every 3 seconds. Flamethrower deals dmg every second. So you can multiply Flamethrower potency per 3 to compare it to other DoT skills.

    And to compare it with normal skills, you can multiply it by 2.5 (the base GCD, so 60*2.5 = 150 potency) and then, for the GCD skill part, you divide your GCD skill's potency (like Split Shot) by your current GCD (according to your skill speed), then you multiply this number by the base GCD. So for exemple, if you have a 2.3s GCD, and you want to compare Flamethrower to Split Shot (160 potency), you can do 160/2.3*2.5 = 174 potency.
    And to get the Potency Per Second, you just divide your GCD potency by your current GCD (so 160/2.3 = 70potency per second).


    True, but you're still looking at 600 potency total over 10 seconds in a cone with a one minute cool down and you can't move or attack during that time. Samurai's Guren does 800 potency (and more if you catch multiple enemies) oGCD, albeit with twice the cool down, but it also doesn't stop our rotation and have to worry about mechanics canceling it out. Heck, Higanbana, our 1 Sen Iajutsu, buffed with Kaiten does 1,410 potency over that same one minute of time (though only to 1 target). ((240+(35*20))x1.5=1410.

    Flamethrower isn't terrible... I just don't see a reason why it should stop all attacks and movement for the damage it does.
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    Last edited by Ryaz; 07-01-2017 at 04:26 PM.