Quote Originally Posted by RichardButte View Post
This.

Again, the punishing nature of the rotation would make sense if MCH's DPS when the rotation was on point was creeping up on the top in the game (at least top 4), and failing it dropped you to MCH's current point.

They either need to increase the potency outright by a LOT (like make heated attacks nearly 2X their current potency) or make it overall less punishing to accidentally overheat.
Again, considering Wildfire is a minute cooldown, Barrel Stabilizer is 2 minutes, and Flamethrower only 1 minute. I think it's pretty obvious square WANTED us to overheat for every Wildfire, then reheat quickly with Barrel/Flamethrower.

It's just hilarious that their math is so off that it's just 'barely' a dps gain to do it perfectly with Barrel Stabilizer, and a horrible dps lose to get stuck overheating only to use Flamethrower.

Flamethrower is easily the most underwhelming max level ability I've seen in an MMORPG. What happened?