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Thread: 4.0 MCH is Weak

  1. #101
    Player
    Ryaz's Avatar
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    Jun 2015
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    Mist Ward 21, Plot 45
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    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by CosmicKirby View Post
    What really bites with Flamethrower, is that it's basically the first Skill that FF's first "Machinist" Edgar would use back in FF6. And yet it clashes with the kit pretty hard atop of being super underwhelming.
    Actually, Edgar didn't have the flamethrower as a tool at all. He had the chainsaw, auto-crossbow, drill, noise blaster, bio blaster, flash, debilitator and air anchor. The chainsaw wouldn't work well (though it would be awesome) as you'd have to get in close to use it. The bio-blaster would probably be the closest thing to the flamethrower, imo.
    (1)

  2. #102
    Player
    Shunye's Avatar
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    Sep 2013
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    74
    Character
    Shunye Windlash
    World
    Diabolos
    Main Class
    Archer Lv 70
    Quote Originally Posted by Ryaz View Post
    Actually, Edgar didn't have the flamethrower as a tool at all. He had the chainsaw, auto-crossbow, drill, noise blaster, bio blaster, flash, debilitator and air anchor. The chainsaw wouldn't work well (though it would be awesome) as you'd have to get in close to use it. The bio-blaster would probably be the closest thing to the flamethrower, imo.
    auto x-bow, drill, chain-saw were the only 3 tools i ever used on edgar.
    (1)

  3. #103
    Player
    Ryaz's Avatar
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    Mist Ward 21, Plot 45
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    Character
    Ryaz Darksbane
    World
    Brynhildr
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    Samurai Lv 100
    Quote Originally Posted by Shunye View Post
    auto x-bow, drill, chain-saw were the only 3 tools i ever used on edgar.
    The Bio Blaster was nice. Hit every target for decent poison damage and left a DoT. Just had to be careful as some enemies were healed by it.
    (1)

  4. #104
    Player
    CosmicKirby's Avatar
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    Oct 2013
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    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Ryaz View Post
    Actually, Edgar didn't have the flamethrower as a tool at all. He had the chainsaw, auto-crossbow, drill, noise blaster, bio blaster, flash, debilitator and air anchor. The chainsaw wouldn't work well (though it would be awesome) as you'd have to get in close to use it. The bio-blaster would probably be the closest thing to the flamethrower, imo.
    I was thinking it fits the idea of a 'machinist' like Edgar, not that he necessarily used one. It's a somewhat random gadget that you use in combat. It's a MACHINE.
    (1)

  5. #105
    Player
    RichardButte's Avatar
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    Mar 2011
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    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Elnidfse View Post
    It's still babysitting even with a good practice. At this point I've got almost 40 runs through both primals together. I've got hours of SSS and practice on the dummy when I'm waiting on queues. I barely make a mistake in either mechanics nor heat. It is still babysitting at this level of "practice". Hell even with 3.0 when you had a good sense of your 1:30 rotations the joke of the location where MCHs spent most of their time looking was funny because it was true. This babying happens because you're punished brutally for an accidental overheat. You have no choice but to babysit it. Even with good feel I always have to double check when my WF comes up to absolutely confirm I'm not about to conflagrate the second I refresh my hotshot.
    ...And I wouldn't mind it if it was enjoyable and/or resulted in incredible DPS when your rotation was on point.
    (0)

  6. #106
    Player
    Elnidfse's Avatar
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    Jun 2017
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    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by RichardButte View Post
    ...And I wouldn't mind it if it was enjoyable and/or resulted in incredible DPS when your rotation was on point.
    I'd be more than happy with doing DPS that was baseline if it was baseline. But it's not. It's so far bottom of the barrel that it can't climb out
    (1)

  7. #107
    Player
    Id_Slayer's Avatar
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    Sep 2013
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    Character
    Lacaan Vasiim
    World
    Cactuar
    Main Class
    Archer Lv 92
    The ongoing issue with our dps is that, there is a large divide between dps done with proper rotation vs dps done poorly (procs not utilized, overheating too much). Furthermore, doing the rotation wrong is bottom of the barrel of all jobs, but so is doing the rotation correctly. The best mch in the world will never come close to an equally skilled player of another dps job, and that's our complaint as a community.
    (2)

  8. #108
    Player
    RichardButte's Avatar
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    Mar 2011
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    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Id_Slayer View Post
    The ongoing issue with our dps is that, there is a large divide between dps done with proper rotation vs dps done poorly (procs not utilized, overheating too much). Furthermore, doing the rotation wrong is bottom of the barrel of all jobs, but so is doing the rotation correctly. The best mch in the world will never come close to an equally skilled player of another dps job, and that's our complaint as a community.
    This.

    Again, the punishing nature of the rotation would make sense if MCH's DPS when the rotation was on point was creeping up on the top in the game (at least top 4), and failing it dropped you to MCH's current point.

    They either need to increase the potency outright by a LOT (like make heated attacks nearly 2X their current potency) or make it overall less punishing to accidentally overheat.
    (1)

  9. #109
    Player
    Shhikasan's Avatar
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    Jul 2013
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    Character
    Shika Naito
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    I mean ya you have to play perfectly at mch or suffer from dps fall. this was the case with hw mainly cause of casting. now that got switched to managing heat overheat you lose dps currently A LOT of it more so if you don't have Flame Or BS. coupled with the fact that mch already has the lowest dmg out of any dps.

    Flamethrower and overdrive need to be reworked, WF needs to be better etc
    (0)

  10. #110
    Player
    Fannah's Avatar
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    Aug 2015
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    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Knowing SE must have done graphs with dmg curves etc for every classes, I am wondering what they thought about and what they found.

    I mean, maybe they designed the MCH to be lower on purpose but able to be suddenly stronger for dps check (so when really needed) so they are less likely to fail such boss phases.

    I'm just wondering what SE thought about. We are well placed to say what we think about it, if it's feeling frustrating, not fun, not fair etc, but they must have designed something viable in their mind, and I'm wondering what it is, so I believe they think it's ok to have less overall dps to explose scores for dps checks?

    Edit 1 : Kinda same for DRG, they are less strong overall but bring short but high boosts for dps check phases. And DRG upgrading also Machinist's dmg with Disembowel (reducing target's piercing resistance by 5%), maybe they are made for this. Not about having buffs for others to be a part of their "dps", but having buffs to be better at hard dps check phases.

    Edit 2 : In a way, it's shorter to make a hard boss in 10min instead of 8minutes if you needed 4 tries to succeed the 8minutes run, while you needed only 1 or 2 to succeed the 10minutes one. IRL timer counts too. Not only IG one.

    Edit 3 : They even changed the dmg boost from Hypercharge to be for everyone instead of just physical dmg (so even the neutral moves if there's some?). So in a way, we can see it as it's good whatever is your team, so maybe they are better to make sure to pass dps check phase, whatever your team is, and if they are good or not. So better with random people?
    I'm not saying it's that, but I'm really trying to think about what is their overall design and the reason they are the way we see them for now instead of just being a "oops we (SE) didn't realize" mistake.
    (0)
    Last edited by Fannah; 07-01-2017 at 02:19 PM.

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