If overheating is that punishing i wonder what people would say if permadeath was added to the game, one death and your character is erased from the server, back to lvl 1. Now that is a real punishment XD
It is only the beginning of the extension, i already begin to look less at the heat jauge, and really the only times i go into overheating without wanting it is because i go into a panick because something unexpected happen, like some other player thinking he can pull and tank the entire world. In some weeks, with way more experience on the job we may stay between 50-99 heat like it is a trivial task to do without even thinking of it.
Being 70 now, looking at the flame thrower and the current state of MCH i think that overheating is not meant to be achieved in purpose, except at the end of a fight if you want to end it in a bang with flashy effects, burning your dying opponents corpses with fire before making them explose in pieces by blowing your turret for the lolz (and even then, because of the cooldowns you better not have another fight waiting for you ten meters ahead). Wildfire damage is so low even when it goes well with crits and tons of skills used during these 10 seconds, that i can't see how it could be worth to time overheat and some turret explosion with it. Especially if it makes your general dps go down after that because of the momentary disappearance of the gauss barrel and the turret, and with a long cooldown on the barrel stabilizer and such restrictions and low damage on the flame thrower to make the heat back to 50 again.
I might change my view with more experience and if SE make some changes to the job, but for the time being i dont think that you absolutly have to time everything into wildfire. Which may be one of the reason why people are complaining, because it is one more change compared to the old MCH they were used to.
 
			 
			

 
			 
					
					
					
						 Reply With Quote
  Reply With Quote


