Every class needs a punishment mechanic. The overheat system is fine. Whats not fine is how long it takes to recover after overheating. Removing that mechanic would make the class simple and boring.To be honest I think the whole overheat mechanic is just too much to manage when in heavy mechanic type fights. What I'd suggest would be;
- Make overheat no longer a thing. Stop the gauge at 100
- Inchease Cooldown DPS
This way you want to keep from generating more then 100 heat but don't want to go below 50 either as it would be a dps loss. It still offers a window from the good MCH to separate themselves from the average ones. But removes the crippling punishment of the whole overheat dilemma.
And before you ask, then what would be the point of Barrel Stab if you made this change. After you do your Wildfire rotation you have about 2 - 3 GCDs before it pops. This is a good place to spam cooldown using heated shots is only higher DPS if you get procs. But if CD is buffed too, then it would be the optimal thing to stick in those WF slots at the end. Then you would use BS to jump back to 50
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