Page 3 of 14 FirstFirst 1 2 3 4 5 13 ... LastLast
Results 21 to 30 of 137

Thread: 4.0 MCH is Weak

Hybrid View

  1. #1
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Polushka View Post
    Flamethrower doesnt cancel randomly...it only cancels if you move or turn you character...means no right click while FT is on...this sucks
    It does randomly cancel. I play on legacy, so I don't have that right click issue. But someone was explaining to me, that if the targeted mob moves while you are using FT it will cancel. I'm not sure if they are still checking it out or not. Its not something that happens so often that it annoys me. I've seen it maybe 3 times. First time I blamed myself. Second time was like okay. Third time was like somethings up with that.
    (0)

  2. #2
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,440
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    Square-Enix broke Maschinist. Again. It happened with 3.0 and its happening with 4.0 again.

    First of all, MCH feels much weaker than before. It starts by removing about half of my skills from Heavensward. I m not 70 yet, but playing MCH feels like shooting with blank ammunition. But lets get deeper.

    1. The old MCH was nearly perfect (except that ugly GB). You have to cast, but you re still very agile, because of your ammunition, procs and off-GCDs. MCH was MEANT to be some kind of "half-caster". Nothing wrong with that. You have ONE Buff, ONE DoT and your procs. And that was ok. I dont know ANY MCH who complained about the cast-times. Removing it, was a bad idea.

    2. The new MCH doesnt make ANY sense. 3 Ammunition instead of 5. Did MCH forgot how to get 5 bullets? Are the new Stormblood-Guns smaller? Additionally, they can all OVERHEAT now! WTF? Whats happening??? Some new skills are so dumb. You can create holographic screens, but its called "Barrel Stabelizer"... ??? Your heated skills are like "lets summon 8 oversized bullets in mid air" and "look, I got two laser satelites now". Sure, it looks fancy, but its still dumb. Oh, and Wildfire is also reduced to 10 seconds. And to get into Heated or even Overheat is very hard, especially when you try to use your ammunition for better combos. Quick-Reload decrease your Heat by 10. Thats great >: (

    3. With all nerfs and the removal of your most important skills, MCH become the weakest DPS-class ever. Even Bards got a higher burst than the MCH. How ironic, because MCH was meant to be "more DPS, less utility". But the reality is: less DPS, less utility.

    In fact, I m happy not to raid with Stormblood. I m totally useless right now. I guess it will take 2 more patches, until MCH will be usefull again. Thank you Square-Enix, you totally broke my main job! If you re planing to change the jobs again, you better ask other players or at least PLAY THE JOB BY YOURSELF FIRST!
    (5)
    - Queen of Heal 2022 -
    Quote Originally Posted by Paulecrain View Post
    Damit du als Queen of heal natürlich deine königlichen Wünsche erfüllt bekommst. ♥
    Quote Originally Posted by Dicentis View Post
    Ich finde es eh schon krank, dass du Paules Zitat ungefragt verwendest und ich weiß, dass du nie eine Erlaubnis dafür bekommen hast!

  3. #3
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    All we can do is hope for buffs by 4.05.
    (7)

  4. #4
    Player
    Nicku's Avatar
    Join Date
    Jun 2015
    Posts
    15
    Character
    Ugetsu Torioi
    World
    Odin
    Main Class
    Machinist Lv 70
    Been playing at 70 for two day ~ish now, and I pretty much agree with everything op has to say.

    While I'm not really sure what the idea behind the overheat was (did they intend us to stay 50-99? To overheat wf? who knows, right now 50-99 seems to be the way to go but both suck in their own way), I don't think the kit itself it that bad. I actually find it kinda fun to babysit heat now, it just sucks if you misstep and overheat. The penalty is way too big especially considering how little dmg we already do at the moment.

    I wish I was able to move with the flamethrower, having to go melee to use it and not be able to move while it goes on sucks. I've let myself get hit by a few aoes, because I preferred getting my heat to 90 and I figured I could survive it. Not sure the healer is as excited about that. Also once accidentally turned around before using it so I were spraying away from the mobs, which, there's no way to salvage that either.

    Haven't experienced it cancelling itself for no reason, so can't speak about that.

    I'm not big on the heated animations, they make me slightly dizzy. I'd love to be able to toggle them back to the old ones without affecting heat/dmg, just for the appearance. But that's just a minor personal annoyance that doesn't affect gameplay. I'd much rather have dmg and flamethrower fixed first, just thought I'd throw it out there.

    Im gonna keep playing it because I do find it fun, and that's 1st importance to me. I like it being a bit messy and having me on my toes and work for my dmg, but right now the reward for all the work feels rather underwhelming.
    (5)

  5. #5
    Player
    Jilliebeans's Avatar
    Join Date
    Feb 2016
    Posts
    128
    Character
    Sonatia Eikyuu
    World
    Jenova
    Main Class
    Bard Lv 90
    my MCH is now at 70 and i am seeing no dmg increased at all =/, yes i do enjoy the mobility it feels really nice but our dmg is way too low.. how the heck are we going to compete our slot in raid? SE better fix this crap soon..
    (2)

  6. #6
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    I think they "nerfed" WF on purpose as it was making MCH the highest dps class as the ilvls got higher(30K in echo A11s???), I can understand that. Wildfire WAS MCH's identity...but due to loss of damage buffs, its taken a heavy hit and MCH are struggling again as they did in 3.0.

    But I'd rather they just nerf WF to 15% and buff HS or Gauss Barrel to 10%, and/or maybe raise all potencies by 10 or 20, or at least the heated combo.
    (0)
    Last edited by RLofOBFL; 06-23-2017 at 04:17 AM.

  7. #7
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,309
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Keep the potency, we are getting 30 potency from being heated + 25 from ammunition.

    Guss Barrel (Heat Gauge), Hypercharge, and Hot Shot % can be reworked, at least for one of them.
    (0)
    "BAAAAAARD!" - 2018

  8. #8
    Player
    Lumpia's Avatar
    Join Date
    Jun 2017
    Posts
    2
    Character
    Lumpia Shanghai
    World
    Gilgamesh
    Main Class
    Machinist Lv 70
    I think it's a pretty good sign that the few things that need tweaking just amount to percentages with personal buffs rather than the class's actual mechanics. The challenge I was looking for is still there; it's just a few numbers here and there.
    (1)

  9. #9
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    I leveled MCH from 31 to 52 in the past few days and I was already not sold on it, but this thread pushed me over the edge.

    Things were taking far, FAR too long to die, even with perfect rotations on weaving in quick/reload to maximize procs.

    Also, trying to keep heat at 50-99 for the rotation sounds like more of a PITA than I want to deal with, and certainly isn't justified by the class' DPS output. I can only imagine what trying to maintain 50-99 in the middle of insane raid AoE and rapid target switching is going to be like...

    After leveling MCH, I switched over to ROG which I had at 29, unlocked NIN and noticed that shit drops SOOOO much faster than it did for MCH. I know there must be SOME compensation for being a ranged DPS, but I can probably kill ~2-3 mobs on NIN in the time it takes me to kill ONE as MCH.

    This class needs HELP, badly...
    (0)

  10. #10
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by RichardButte View Post
    I leveled MCH from 31 to 52 in the past few days and I was already not sold on it, but this thread pushed me over the edge.

    Things were taking far, FAR too long to die, even with perfect rotations on weaving in quick/reload to maximize procs.

    Also, trying to keep heat at 50-99 for the rotation sounds like more of a PITA than I want to deal with, and certainly isn't justified by the class' DPS output. I can only imagine what trying to maintain 50-99 in the middle of insane raid AoE and rapid target switching is going to be like...

    After leveling MCH, I switched over to ROG which I had at 29, unlocked NIN and noticed that shit drops SOOOO much faster than it did for MCH. I know there must be SOME compensation for being a ranged DPS, but I can probably kill ~2-3 mobs on NIN in the time it takes me to kill ONE as MCH.

    This class needs HELP, badly...
    I'm just going to tell you that any judgement of a classes DPS before max level isn't exactly sound judgement. Even with MCH being the top DPS in 3.x it was still one of the weaker DPS before 60.

    Yes MCH is weak at the launch of this xpac, but that can be tuned up with Hot Shot % and a few other tweaks, it's not this giant project or travesty.
    (3)

Page 3 of 14 FirstFirst 1 2 3 4 5 13 ... LastLast