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Thread: 4.0 MCH is Weak

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  1. #1
    Player
    Fannah's Avatar
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    Aug 2015
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    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Ryaz View Post
    Flamethrower would be better if it were a fire and forget ability. A 60 potency DoT where you could still keep attacking and build heat would be much better than what it is now.
    Just to be sure you're not misled or misleading people. Its "60 potency DoT" is actually a 180 potency DoT. DoTs in the game deal dmg every 3 seconds. Flamethrower deals dmg every second. So you can multiply Flamethrower potency per 3 to compare it to other DoT skills.

    And to compare it with normal skills, you can multiply it by 2.5 (the base GCD, so 60*2.5 = 150 potency) and then, for the GCD skill part, you divide your GCD skill's potency (like Split Shot) by your current GCD (according to your skill speed), then you multiply this number by the base GCD. So for exemple, if you have a 2.3s GCD, and you want to compare Flamethrower to Split Shot (160 potency), you can do 160/2.3*2.5 = 174 potency.
    And to get the Potency Per Second, you just divide your GCD potency by your current GCD (so 160/2.3 = 70potency per second).
    (1)
    Last edited by Fannah; 07-01-2017 at 03:54 PM.

  2. #2
    Player
    Elnidfse's Avatar
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    Jun 2017
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    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by CosmicKirby View Post
    Again, considering Wildfire is a minute cooldown, Barrel Stabilizer is 2 minutes, and Flamethrower only 1 minute. I think it's pretty obvious square WANTED us to overheat for every Wildfire, then reheat quickly with Barrel/Flamethrower.

    It's just hilarious that their math is so off that it's just 'barely' a dps gain to do it perfectly with Barrel Stabilizer, and a horrible dps lose to get stuck overheating only to use Flamethrower.

    Flamethrower is easily the most underwhelming max level ability I've seen in an MMORPG. What happened?
    You're not supposed to overheat every WF. you use FT to enter 90 heat to double cooldown and only overheat when BS is up.
    1) Flamethrower removes your AA, which results in lower single target damage
    2) Overheating every wildfire without FT is unrealistic.
    (1)

  3. #3
    Player
    NoctisXV's Avatar
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    Dec 2014
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    Character
    Sushi Wasabi
    World
    Zodiark
    Main Class
    Ninja Lv 35

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    Hi everyone.

    I usually don’t post on the official forum but as a main MCH since it was released in Heavensward I decided to come to post my feedback regarding the “new” MCH, thinking that maybe if we are a lot disappointed by what became the class Yoshi-P maybe will consider to give to all my MCH bros some love they truly deserve.

    Well I would start by saying that forgive me for my bad english it's not my native language but I think posting in the English forum in this existing thread was the best option so far.

    I’m starting to think that Square Enix doesn’t like the class. When it first came out with Heavensward it was really weak already and some people in pf didn’t reserve any slots for MCH because of its lack of DPS and it seems this is happening again with the new MCH.
    Square Enix what have you done, why MCH always have to be put aside compared to all other classes of the game ? Why ?!

    MCH rotation in 3.0 was very demanding compared to some other classes but we had a decent DPS and the class was nothing compared to the weak class it was for Heavensward release, thanks to Square Enix who made the welcomed changes (but too late imo).
    With this 4.0 version I decided to continue to play MCH because it was my main class but after playing a lot with it, doing dungeons/extreme trials and trying to figure it out the "best" rotation sadly I have to say that I’m done with the class. I mean I was happy to not have cast times anymore for the class but come’ on MCH is the weakest DPS of the game for the effort you put in it and in your rotation...

    What about the new heat gauge ? Even if the idea was kinda cool I have to admit that it’s not fun to have to constantly keep an eye on it rather than what’s happening during the fight and if you overheat by mistake your DPS is done with bad recovery.

    Well I have read the thread and everything has already been said, just wanted to share my disappointment I have with the class now and I truly hope that Square Enix will hear the complains and will buff and change the job. For now I'm done with it, I give up I can't continue to play a class so demanding in effort for no rewarding DPS. It's like MCH is using a toy gun shooting foam bullets, enough for me time to level up another DPS

    Sad because I wanted to play Omega with my fav class but it won't be the case and I will not touch it again until good changes are made.
    (1)
    Last edited by NoctisXV; 07-01-2017 at 08:56 PM.

  4. #4
    Player
    CosmicKirby's Avatar
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    Oct 2013
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    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Elnidfse View Post
    You're not supposed to overheat every WF. you use FT to enter 90 heat to double cooldown and only overheat when BS is up.
    1) Flamethrower removes your AA, which results in lower single target damage
    2) Overheating every wildfire without FT is unrealistic.
    Yes, I know. I'm saying it's clear that Square WANTS us to use Flamethrower so we can overheat for every wildfire. But Flamethrower is a Shadowflare that clips into about 3 GCDs for only 10 more potency.

    Using Flamethrower at ALL is a massive dps loss. The only time Overheating isn't AT BEST a net gain of 0% dps (Considering it's 10% for 10 seconds, 0% for 10 seconds) is when you're using Wildfire and have Barrel Stabilizer to heat back up in the same OGCD you put Gauss Barrel back on. Using Flamethrower to reheat in this manner is still a dps loss.

    Quote Originally Posted by Ryaz View Post
    True, but you're still looking at 600 potency total over 10 seconds in a cone with a one minute cool down and you can't move or attack during that time. Samurai's Guren does 800 potency (and more if you catch multiple enemies) oGCD, albeit with twice the cool down, but it also doesn't stop our rotation and have to worry about mechanics canceling it out. Heck, Higanbana, our 1 Sen Iajutsu, buffed with Kaiten does 1,410 potency over that same one minute of time (though only to 1 target). ((240+(35*20))x1.5=1410.
    You should never do this. All 10 seconds leads to an Overheat, a massive DPS loss. Unless you're going for a really heavy burn phase that uses Hypercharge, and Bishop overcharge. (which would be like 1 full minute before your DPS is anything but terrible again.)

    Flame thrower is actually terrible. For the reason stated in your next sentence.
    (0)
    Last edited by CosmicKirby; 07-01-2017 at 11:54 PM.

  5. #5
    Player
    Shhikasan's Avatar
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    Jul 2013
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    Character
    Shika Naito
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    I mean ya you have to play perfectly at mch or suffer from dps fall. this was the case with hw mainly cause of casting. now that got switched to managing heat overheat you lose dps currently A LOT of it more so if you don't have Flame Or BS. coupled with the fact that mch already has the lowest dmg out of any dps.

    Flamethrower and overdrive need to be reworked, WF needs to be better etc
    (0)

  6. #6
    Player
    Fannah's Avatar
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    Aug 2015
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    516
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Knowing SE must have done graphs with dmg curves etc for every classes, I am wondering what they thought about and what they found.

    I mean, maybe they designed the MCH to be lower on purpose but able to be suddenly stronger for dps check (so when really needed) so they are less likely to fail such boss phases.

    I'm just wondering what SE thought about. We are well placed to say what we think about it, if it's feeling frustrating, not fun, not fair etc, but they must have designed something viable in their mind, and I'm wondering what it is, so I believe they think it's ok to have less overall dps to explose scores for dps checks?

    Edit 1 : Kinda same for DRG, they are less strong overall but bring short but high boosts for dps check phases. And DRG upgrading also Machinist's dmg with Disembowel (reducing target's piercing resistance by 5%), maybe they are made for this. Not about having buffs for others to be a part of their "dps", but having buffs to be better at hard dps check phases.

    Edit 2 : In a way, it's shorter to make a hard boss in 10min instead of 8minutes if you needed 4 tries to succeed the 8minutes run, while you needed only 1 or 2 to succeed the 10minutes one. IRL timer counts too. Not only IG one.

    Edit 3 : They even changed the dmg boost from Hypercharge to be for everyone instead of just physical dmg (so even the neutral moves if there's some?). So in a way, we can see it as it's good whatever is your team, so maybe they are better to make sure to pass dps check phase, whatever your team is, and if they are good or not. So better with random people?
    I'm not saying it's that, but I'm really trying to think about what is their overall design and the reason they are the way we see them for now instead of just being a "oops we (SE) didn't realize" mistake.
    (0)
    Last edited by Fannah; 07-01-2017 at 02:19 PM.

  7. #7
    Player
    Fingerhut's Avatar
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    Aug 2013
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    Character
    Hildi Freiherr
    World
    Shiva
    Main Class
    Machinist Lv 90
    Overheating with every Wildfire would be okay. But you don't get much skills inside the 10s frame and after the absolute underwhelming damage of wildfire you loose the 5% damage buff and the higher potencys of the hell shots wich overall isn't worth even being considered. The loss is greater than the gain.

    I think the fight should be started with flamethrower and Barrel Stabilizer is more of a "oh shit, I messed up". But overall you should always lose damage when you overheat and you get significantly punished for more than 10s (cooldown+ gauss activation time+another cooldown to get heat).
    And I realy don't get the design of the flamethrower. Why does it so low damage and why does it definitly lead into overheating if you let it channel?

    For me personaly the MCH needs some rework in the mechanic itselfe and the flamethrower. And Wildfire: 25% of your damage in 10s is not much with extremly high global cooldowns. A critical shot deals more damage than that..
    (0)

  8. #8
    Player
    ToasterMan's Avatar
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    Character
    Yui Oshima
    World
    Mateus
    Main Class
    Blacksmith Lv 60
    Why are bullets weaker than a bow and arrow?
    (0)

  9. #9
    Player
    poffo's Avatar
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    Character
    Jezebeth Soulkeeper
    World
    Zodiark
    Main Class
    Machinist Lv 70
    WTF. i was just told that mech. are supposed to be the lowest dps cuz we support.....please remove all our support abilitys and that damm turret and give some GOD DAMM DPS allready...my 62 sam. deals more damage than my mech. on 68 with 68 items...thats just not right in any way....and those support tool well fuck those anyway.
    (1)

  10. #10
    Player
    Shhikasan's Avatar
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    Character
    Shika Naito
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by poffo View Post
    WTF. i was just told that mech. are supposed to be the lowest dps cuz we support.....please remove all our support abilitys and that damm turret and give some GOD DAMM DPS allready...my 62 sam. deals more damage than my mech. on 68 with 68 items...thats just not right in any way....and those support tool well fuck those anyway.
    support what support Mch only real support ability is The 5 second 10% dmg the boss does and the 5% dmg increase everyone can do to the boss every blood moon during a fight. A brd has MORE support MORE dmg then a mch currently. hell Dragoon/nin have more support then mch then mch. ANOTHER PLD has pretty much the same dmg as a mch and MORE SUPPORT
    (2)

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