So I have been focusing on MSQ on my SAM and just finished them yesterday but I did PvP to gain levels when I needed as I was doing MSQ and have pvped a bit since completing MSQ as well.
To be honest, I like the new system for the most part. Its simple but not too terribly simple. I think we could stand to use maybe 1 or 2 more abilities but I think overall its a good start.
A few things I have noticed though:
1) The 72 player PvP zones....are hell for melee. I mean unless I catch someone on their own running away or trying to sneak around...I dont stand a chance as there are always 6 casters waiting to pounce on anyone that gets into melee of their group. 8v8 and 4v4 though I find quite fun as melee.
2) Healing seems....a bit strong. I am honestly not sure as I keep going back and forth but it seems to me that there isnt enough burst in most classes to really push healers. Seems too easy to keep allies topped off.
3) Melee could use a shorter CD gap closer at times I think. As a sam or any melee DPS I feel obligated to take sprint or else I will never catch a running target.
One big thing I think needs to be addressed in the future is...there needs to be a carrot.
At the moment there is not a lot to spend wolf marks on. there are some glamour PvP gear you can get sure..but the gear is pretty basic in its looks to be honest (at least the SB armor PvP I have seen) and does not impact PvP performance.
So I have a suggestion or two:
1) Allow gear to influence PvP stats to a degree. The idea is, give everyone a baseline amount of stats for their class (much like we have right now). Then allow gear (depending on ilvl) to increase those stats by a certain percentage. For example if you have ilvl 350 gear your base stats would be increased by 10% or something. This would allow you to put stats back on PvP gear and make them somewhat meaningful again aside from just looks.
2) Add a reward system/vendor.
Here is the idea...based on some metric (pvp rank, total wolf marks gained, etc.) allow people to go to a vendor and purchase items with their wolf marks. The higher your metric the better/more items you could buy. It could be a tier system like so:
T1 items: Emotes, glamours, minions, small stuff
T2 items: More/better emotes, glamour, minions, etc. As well as mount(s) and consumables.
Now what do I mean by consumables? I was thinking of items you could use in an unranked PvP setting or in the open world (not on trials, MSQ, etc). Like for instance one item could be a "FATE whistle" that when used force spawns a random FATE in the zone you are in. Another could be "Battle Standard" that when used creates a zone that increase health or damage or etc. of you and your allies for a time. Another could be "Liquid Courage" that is a potion that when used gives you a stat boost for a short time.
These consumables would add some spice to leveling alt jobs and give some incentive for people to try out PvP even if that is not their main focus.
T3: Better versions of the above plus weapons, house items, etc.
and then you can add more and more tiers as needed.
Basically one big issue with PvP atm is that we need something to spend the reward on because aside from basic looking glamours...there isnt much there.