He don't send us back to the fight. He add extra details to the fight, make it more interesting. And only our mind go to his version of the fight, inspired by his song.The Wandering Minstrel can send us "back" to fight stronger versions of what we fought before. You can think of it like every time the Minstrel tells our story to people, we get sucked back into the fight. When the Wandering Minstrel tells the story of us fighting Susano, we get sucked back in. If he embellishes it, we fight the stronger version, if not, then we fight the story version =D
That's how I think of it.
They should just make a skill where your character just have to step on the person's head to revive them.
^This. The 'Minstrel's Ballad' fights aren't the original battle, or even a 'real' battle, but just the player character's imagination fueled by their own memories of the 'original' battle and the Minstrel's personal embellishments to "make it more interesting." The DF description for them even states this outright, that "it is hardly an accurate retelling," and that listening to the Minstrel sing "you find yourself imagining yourself back at that fateful day in the Praetorium" or whatever. So yeah, the Minstrel fights are just in the player character's head effectively.
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