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Thread: Cheating Death?

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  1. #1
    Player
    Lucke's Avatar
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    Nov 2012
    Posts
    1,661
    Character
    Lucke Arrayo
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Enkidoh View Post
    As for Duty Finder and Duty Roulette, that's an example of gameplay and story segregation, in that story-wise you're not going back to the same dungeon over and over again, the story treats it that you only ever enter a dungeon once and then never again (the only time you return to a dungeon is it's 'hard mode', which is why HM versions are set afterwards and show physical changes to the dungeon's environment). DF is nothing but a gameplay mechanic with no connections to the storyline of the game at all.
    The Wandering Minstrel can send us "back" to fight stronger versions of what we fought before. You can think of it like every time the Minstrel tells our story to people, we get sucked back into the fight. When the Wandering Minstrel tells the story of us fighting Susano, we get sucked back in. If he embellishes it, we fight the stronger version, if not, then we fight the story version =D

    That's how I think of it.
    (1)

  2. #2
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Lucke View Post
    The Wandering Minstrel can send us "back" to fight stronger versions of what we fought before. You can think of it like every time the Minstrel tells our story to people, we get sucked back into the fight. When the Wandering Minstrel tells the story of us fighting Susano, we get sucked back in. If he embellishes it, we fight the stronger version, if not, then we fight the story version =D

    That's how I think of it.
    He don't send us back to the fight. He add extra details to the fight, make it more interesting. And only our mind go to his version of the fight, inspired by his song.
    (1)

  3. #3
    Player
    Dalmacus's Avatar
    Join Date
    Aug 2014
    Posts
    349
    Character
    Emilia Summers
    World
    Chocobo
    Main Class
    Gunbreaker Lv 90
    They should just make a skill where your character just have to step on the person's head to revive them.
    (0)

  4. #4
    Player
    Enkidoh's Avatar
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    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,263
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Felis View Post
    He don't send us back to the fight. He add extra details to the fight, make it more interesting. And only our mind go to his version of the fight, inspired by his song.
    ^This. The 'Minstrel's Ballad' fights aren't the original battle, or even a 'real' battle, but just the player character's imagination fueled by their own memories of the 'original' battle and the Minstrel's personal embellishments to "make it more interesting." The DF description for them even states this outright, that "it is hardly an accurate retelling," and that listening to the Minstrel sing "you find yourself imagining yourself back at that fateful day in the Praetorium" or whatever. So yeah, the Minstrel fights are just in the player character's head effectively.
    (1)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.