Quote Originally Posted by Enkidoh View Post
As for Duty Finder and Duty Roulette, that's an example of gameplay and story segregation, in that story-wise you're not going back to the same dungeon over and over again, the story treats it that you only ever enter a dungeon once and then never again (the only time you return to a dungeon is it's 'hard mode', which is why HM versions are set afterwards and show physical changes to the dungeon's environment). DF is nothing but a gameplay mechanic with no connections to the storyline of the game at all.
The Wandering Minstrel can send us "back" to fight stronger versions of what we fought before. You can think of it like every time the Minstrel tells our story to people, we get sucked back into the fight. When the Wandering Minstrel tells the story of us fighting Susano, we get sucked back in. If he embellishes it, we fight the stronger version, if not, then we fight the story version =D

That's how I think of it.