Hey so I've been doing a lot of the end game 4.0 content and wanted to get others opinion on what there openers have changed to with the introduction of Brotherhood and Riddle of Fire. So I'll start with what my opener has changed to.

Fist of Fire -> Meditation (x5) -> Form Shift (Coerl Form) -> Fire Tackle -> Demolish -> Perfect Balance -> Snap Punch -> Snap Punch -> Dragon Kick -> Riddle of Fire -> Twin Snakes -> Internal Release -> Snap Punch -> Forbidden Chakra -> Bootshine -> Brotherhood -> True Strike -> Elixir Field -> Demolish -> Howling Fist -> Dragon Kick -> Steel Peak -> Twin Snakes -> Snap Punch -> ...

You will also want to be using Forbidden Chakra any time after the use of Brotherhood. The reasoning behind holding RoF till after DK is due to at that location you will still be able to get the last SP before PB falls off.