Party Finder is your friend. I've never spent longer than 10 minutes getting people for all the dungeons in SB, if you rely completely on DF for your dungeons, you're going to have a bad time.
Party Finder is your friend. I've never spent longer than 10 minutes getting people for all the dungeons in SB, if you rely completely on DF for your dungeons, you're going to have a bad time.
We're on the same data center, so unless you're queuing at sub-optimal times, I don't know why your DPS queues are so long. The longest I had to wait was 45 minutes, and that was solo-queuing for 50/60 roulette (which also happened to be on Day 1 of Early Access during the short period of time instance servers were stable). Queuing directly into the SB dungeons, about 20-25 minutes. Leveling AST on the side, queues have been almost instant.
I expected the longer DPS queues, and it honestly doesn't bother me too much because I just use the downtime to level my gatherers and do a couple of crafting leves. Or to hunt down those damn Aether Currents.
Sage | Astrologian | Dancer
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Hyomin Park#0055
LOL ! In Alexander as DRK, I've seen numerous time a low level PAL with minimum gear, rushing to the boss to be the "MT" and dying in less than a minute.![]()
This must be the first time you've played at the release of new jobs.
this does tend to happen in expansions like this. there is simply going to be an "imbalance" issue when bringing out new classes. But just like in HW, things will settle. While I get that the imbalance isn't something people like (I personally hate having long queues for DPS), I also understand why it happened, and it will calm down once the newness of the new classes settles. Will some people stick with the new classes? sure. But In my time as an MMO player (often as tank), I find that tanking attracts a certain type of player, and that player will always like tanking. This isn't to say that some tanks will really enjoy the new DPS and stick with it. But I don't think that 2 new DPS spell doom for tank classes any more then a new tank and healer spelled doom for DPS back in HW days.
Things will settle, queues will stabilize back to relatively normal levels, and all will be well once the dust settles. Sucks that we have to tolerate an imbalance, but I also don't expect SE to always put out 3 new classes every expansion just so we can feel better about our queue times. That wouldn't even guarantee stable queue times, as people would no doubt gripe about the new classes and how one or the other sucks, and that's affecting queue times...
roll with these punches and move on. it will get better. Not optimum (players will always flock to DPS in numbers) but it will get better then it is.
Last edited by Temjiu; 06-21-2017 at 04:53 AM.
Well... I originally figured I'd just bring my DRK character up first, but then I tried the DRK changes and just nope'd straight out.
I can do gathering in the queues, that's more fun <.<
It's been fine. I'm level 68 and there are so many damn sidequests that waiting for dungeons is nothing.
Hmmmm interesting....
As others have said, this isnt really all that new of an issue. At NINs release everyone was freaking out to play it. Ques for dps went way up and the world was full of flip jumping. It wore off after a while and people went back to what they liked.
Beyond that I would imagine that a number of former tanks have swapped to SAM, like myself. Once those get leveled and geared they will very likely level the tanks they had played through 2.0/3.0; So give it time and ques will shorten up for dps again.
How is this different than any other MMO? DPS always have long queues. Tanks and healers always have near-instant pops. It's the price we pay for wanting to just kill stuff.
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