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  1. #1
    Player
    MrsFluffyButt's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    339
    Character
    Al'tani I'rieseith
    World
    Omega
    Main Class
    Paladin Lv 70
    Warrior skill icons do change depending on stance. :P
    (1)

  2. #2
    Player
    TWOxACROSS's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    38
    Character
    Corchaine Destrega
    World
    Siren
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by MrsFluffyButt View Post
    Warrior skill icons do change depending on stance. :P
    I know, I'm saying that more skills should change like how the Warrior's does.
    (3)

  3. #3
    Player
    Writer's Avatar
    Join Date
    Apr 2015
    Posts
    57
    Character
    Zansei Kaujin
    World
    Cactuar
    Main Class
    Ninja Lv 90
    Give Summoners a Rescue ability exclusive for their pets. Heel is too slow to get them out of AOE.

    And most of all, an option to have head gear be open for visors or removed when placed in a cutscene.
    (1)

  4. #4
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    I think you mentioned this as an issue, but with the new HUD tweaks for Stormblood, can we add NPC chat boxes/text size to the normal HUD layout and system options.

    While we can tweak it to enlarge it to a comfortable size, it doesn't save the NPC chat box like it does with all other HUD options, so it has to be done again for every login for those of us that can't read it comfortably in our room set-up.


    ALSO COLOR BLIND FRIENDLY HUD OPTIONS.
    (2)

  5. #5
    Player
    SigmaOZ's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    759
    Character
    Sigma Alpheratz
    World
    Faerie
    Main Class
    White Mage Lv 99
    Restore the "height" value for a sitting Miqo'te to the one used in Heavensward!...

    Not all changes you've made are good Square Enix and some of them just make the game less enjoyable!...
    (0)

  6. #6
    Player
    TWOxACROSS's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    38
    Character
    Corchaine Destrega
    World
    Siren
    Main Class
    Gunbreaker Lv 90
    Added a few more that I came across while playing
    (0)

  7. #7
    Player
    Furiea's Avatar
    Join Date
    Sep 2013
    Posts
    355
    Character
    Kanzaki Furia
    World
    Tonberry
    Main Class
    Paladin Lv 70
    Quote Originally Posted by TWOxACROSS View Post
    Similarly, create a notice that can tell us when a roulette's Adventurer In Need is our current job (when that necessity changes, and perhaps when we change jobs). I know I'd be more inclined to queue more if I knew what was in need without having to look.
    LoLz it's always gonna be tank.
    (0)
    Inventory UI improvement
    Real "Repair All" function
    more Teleport favored destinations
    Mount Roulette Filter

  8. #8
    Player
    TWOxACROSS's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    38
    Character
    Corchaine Destrega
    World
    Siren
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Furiea View Post
    LoLz it's always gonna be tank.
    I've seen it change to healer and dps plenty of times in the past, of which I've made use of to great effect
    (1)

  9. #9
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quite a few of these suggestions I can get behind.
    (0)

  10. #10
    Player
    TWOxACROSS's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    38
    Character
    Corchaine Destrega
    World
    Siren
    Main Class
    Gunbreaker Lv 90
    Added one I remember having about being able to /soothe training dummies to exit combat with them for testing purposes, letting us switch jobs and actions and continue testing without having to run away.
    (2)

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