Quote Originally Posted by VanilleFang View Post
Pretty much this. This game isn't built to be difficult enough for a healer to be healing 100% of the time. Even when not overgeared dungeons and trials don't pump out nearly enough consistent damage for a healer to never DPS.
Whoa! That's not true at all. The gear of a tank greatly determines how much they will need heals. You get an undergeared tank, or one at the minimum requirement and you can expect to heal them the entire time, especially if they pull more than they can chew.

I found it pretty common actually in PUGs that the more a tank pulls, the less equipped they are to handle it. They don't use CDs and expect the healer to simply keep them alive, and sacrifice all of their potential DPS as a result. Granted, there are always windows that pop up for a healer to DPS, even more so now that stat swapping is gone, but do not rule out the existence of squishy tanks. They are everywhere.