


Pretty much this. This game isn't built to be difficult enough for a healer to be healing 100% of the time. Even when not overgeared dungeons and trials don't pump out nearly enough consistent damage for a healer to never DPS.If you are "carrying" your coheal because you saw them in Cleric Stance, You were probably overhealing. If my coheal didn't dps, then by the gods you better be able to solo heal. Not even solo healing if you count regen/embrace/ogcds so don't feel that accomplished. Push and pull. If you can't show your coheal you are going to dps then why should they heal?




Whoa! That's not true at all. The gear of a tank greatly determines how much they will need heals. You get an undergeared tank, or one at the minimum requirement and you can expect to heal them the entire time, especially if they pull more than they can chew.
I found it pretty common actually in PUGs that the more a tank pulls, the less equipped they are to handle it. They don't use CDs and expect the healer to simply keep them alive, and sacrifice all of their potential DPS as a result. Granted, there are always windows that pop up for a healer to DPS, even more so now that stat swapping is gone, but do not rule out the existence of squishy tanks. They are everywhere.



Every good healer knows when you dps or when to heal. If a healer is dpsing then they already made the judgment that they have enough free time to dps and keeping people up isn't a problem. If someone dies then the healer isn't doing his/her job. But that doesn't mean every healer who dps's is a battle healer first that sucks.THIS on so many levels even Yoshi.P had stated a while back he didnt design WHM's as dps, even in HW raid content the amount of WHM and scholars I carried because they wanted to dps was shockingly stupid. Note to all newbs and scrubs if you want to dps on a healer class roll a caster dps!
Seriously it's already been talked about a lot on these forums wether it's expected of a healer to dps and I can say I don't care about that, I keep my party alive and well because I know how to heal and what panic spells to use if something unexpected should happen, therefore I dps often because the alternative is standing there doing nothing. And really the only thing everyone in my party should care about is that they are alive and well. That being said, if my tank or me is undergeared and he's dying fast I won't dps. It's a judgment call that a good healers knows which to do at a moments notice
Yeah, it's a gameplay issue with WHM, not a numbers issue.


I'm hitting 4.0 with an ilvl 268 WHM, albeit with a Piety/Acc relic - and my basic read is that the WHM should always be casting something (be it healing or DPS) because we're strong enough with our spells to do just that. Due to the issues with leveling, I've only recently gotten to the Ruby Sea, so I've only played through seen the first new instance and done the older content - but the changes are enough to make a noticeably better experience.
Granted, the entire lilies mechanic is unreliable at best - but almost everything else kinda makes this feel like a slight buff.
Its not just Lillies though. Once you get to lv. 70 Confession stacks get added and I would argue they are WORSE than the Lily system. A completely unnecessary and clunky mechanic.


The WHM problems have NOTHING to do with potency.The expansion just came out and everyone has entry-level ilvls. As gear level increases your heals will get stronger, so this issue will literally correct itself in time. Potency-wise they actually received quite a few increases already.
Could probably stand to revisit the cooldown reduction amounts, though.



The only healer with an arguably legitimate potency complaint is SCH, who got hit with an Embrace potency nerf on top of the faerie's already poor scaling, benefits from neither flat potency increases nor passive boosts, and as insult upon further injury, spends silly amounts of MP for what used to be its signature mechanic.
I think SE has some idea by now that some of the WHM changes and additions need tweaking, but SCH looks to be the true red-headed stepchild of this patch. I'm officially lobbying for SCH since the feedback on WHM appears at least to have been received.



It's really disheartening that SE unapologetically (and seemingly) favoured one healer over the others. They claim that it's all balanced around Level 70... okay, but looking at what we have:
SCH is near useless in dungeons and with the massive MP management disparity I doubt it will see much play in Raids, over even WHM.
WHM has it's own issues but it's mostly around clunky and unintuitive mechanics. Also a lack of utility. I may complain about some of the WHM changes but I do think SCH is basically screwed.
Why did they give AST so much and basically ignore balance between the three classes? Even if you think they balanced the classes individually, just around their own kit, that's complete bs because of the above reasons. AST is a supped up WHM and a SCH on steroids COMBINED.
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