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  1. #11
    Player
    Zel's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    48
    Character
    Panda Necromancer
    World
    Sargatanas
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Thanos View Post
    nice guide
    Thanks I hope it clears up some issues people been having with them
    (0)

  2. #12
    Player
    Thanos's Avatar
    Join Date
    May 2011
    Posts
    527
    Character
    Thanos Xiv
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    battle regimens was terrible i hated it
    (0)

  3. #13
    Player
    Thanos's Avatar
    Join Date
    May 2011
    Posts
    527
    Character
    Thanos Xiv
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Zel View Post
    Thanks I hope it clears up some issues people been having with them
    keep it updated!
    (0)

  4. #14
    Player

    Join Date
    Sep 2011
    Location
    ウルダハ
    Posts
    32

    Thanks!

    Thanks! Appreciate the effort you put into this.
    (0)

  5. #15
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Hmm nice, but I didn't realize people were having trouble with combo's. Thought the patch notes explained it all pretty well.
    (1)

  6. #16
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    I don't know if you want to include useful "Tips for best use" sorts of things, but it might be nice to mention that if you are a DD in a party (can be done solo but more difficult, and the tank shouldn't shift too much for risk of disrupting other members' positions) you should use all of your combos, even the "less powerful" ones. The reason is simply this: each combo weapon skill is free damage.

    Using LNC as an example, the third tier weaponskills - Doomspike and Chaos Thrust - have 60s and 80s cooldowns respectively. Once reaching 1000-1500 TP, if you chain True Thrust -> Leg Sweep -> Doomspike with an Auto-attack in between each attack, you will end the combo with about the same TP as you start and, more importantly, it will take approximately 30 seconds to complete. Immediately jumping into Vorpal Thrust -> Impulse Drive -> Chaos Thrust using the same timing will drop you off at the top of the list right about when Doomspike's recast runs out.

    The technique can be extrapolated to any class, and while some probably consider this to be blatantly obvious, I'm sure others will appreciate the suggestion.
    (1)

  7. #17
    Player
    Fanzeron's Avatar
    Join Date
    Aug 2011
    Posts
    123
    Character
    Fanzeron Darklomor
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Nice guide! I mainly use GLA so I was completely lost while using my other jobs, but this guide so simple helped me a lot.
    Keep up the good work, pal!
    (0)

  8. #18
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by RemVye View Post
    Hmm nice, but I didn't realize people were having trouble with combo's. Thought the patch notes explained it all pretty well.
    As a general rule I agree, but it sems alot of players were stumbling aver the fact that they wouldn't work. Those player were a little confussed until they recieved the gudence explaiining to them that location in reference to the mob if often a requirment, not a suggestion. So I think the OP just did this as a courtesy to those who needed that clearified.

    Not to mention, sometimes it help to be able to look at one page and see what all the combos and there respective effects are.
    (0)

  9. #19
    Player
    Luluna's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord
    Posts
    1,019
    Character
    Luluna Eve
    World
    Louisoix
    Main Class
    Thaumaturge Lv 100
    Thank you nice guide ^O^
    (0)

  10. #20
    Player
    KitCat's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    180
    Character
    Kit Cat
    World
    Ultros
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Zel View Post

    Heavy Swing → Skull Sunder = Increased enmity
    Works for me, but the actions on the bar do not glow purple.

    Quote Originally Posted by Zel View Post
    Path of the Storm → Whirlwind = consume TP to increase damage when you are below 50% HP

    Brutal Swing → Maim = Increased accuracy

    Brutal Swing → Maim → Godsbane = Increased critical rate

    Heavy Swing: TP: 1000 / Recast Time: 10sec.
    Brutal Swing: TP: 1500 / Recast Time: 20sec.
    Do not work at all for me. The combo does not initiate, the tp costs of the following actions in the combo doesn't change to zero, and they do not glow.

    I've tried reorganizing the bar to see if they're just bugged. They cannot be removed and re-added thanks to SE's new action bar logic.

    Is there something I'm doing wrong? A menu option that needs to be manually enabled? I do not have action queuing enabled because being stuck in place that long is a bad idea. I was going to make my own topic, and might anyway in the bug forum but this seems to fit here just fine.


    ~edit~

    Haha nevermind, I was doing it wrong. I didn't read close enough apparently. Didn't know that you had to take into account the specific positioning needed. Brutal swing from left or right, storms path (No, the new name is stupid I won't say it) from behind and heavy swing from front.
    (0)
    Last edited by KitCat; 12-18-2011 at 02:52 AM.

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