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  1. #1
    Player
    KitCat's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    180
    Character
    Kit Cat
    World
    Ultros
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Zel View Post

    Heavy Swing → Skull Sunder = Increased enmity
    Works for me, but the actions on the bar do not glow purple.

    Quote Originally Posted by Zel View Post
    Path of the Storm → Whirlwind = consume TP to increase damage when you are below 50% HP

    Brutal Swing → Maim = Increased accuracy

    Brutal Swing → Maim → Godsbane = Increased critical rate

    Heavy Swing: TP: 1000 / Recast Time: 10sec.
    Brutal Swing: TP: 1500 / Recast Time: 20sec.
    Do not work at all for me. The combo does not initiate, the tp costs of the following actions in the combo doesn't change to zero, and they do not glow.

    I've tried reorganizing the bar to see if they're just bugged. They cannot be removed and re-added thanks to SE's new action bar logic.

    Is there something I'm doing wrong? A menu option that needs to be manually enabled? I do not have action queuing enabled because being stuck in place that long is a bad idea. I was going to make my own topic, and might anyway in the bug forum but this seems to fit here just fine.


    ~edit~

    Haha nevermind, I was doing it wrong. I didn't read close enough apparently. Didn't know that you had to take into account the specific positioning needed. Brutal swing from left or right, storms path (No, the new name is stupid I won't say it) from behind and heavy swing from front.
    (0)
    Last edited by KitCat; 12-18-2011 at 02:52 AM.

  2. #2
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by KitCat View Post
    Works for me, but the actions on the bar do not glow purple.



    Do not work at all for me. The combo does not initiate, the tp costs of the following actions in the combo doesn't change to zero, and they do not glow.

    I've tried reorganizing the bar to see if they're just bugged. They cannot be removed and re-added thanks to SE's new action bar logic.

    Is there something I'm doing wrong? A menu option that needs to be manually enabled? I do not have action queuing enabled because being stuck in place that long is a bad idea. I was going to make my own topic, and might anyway in the bug forum but this seems to fit here just fine.


    ~edit~

    I'm going to add that I'm talking about them not initiating when the combos do not miss. I know they won't work in that case. They don't fire off for me even when the abilities connect. And i've never seen the bar purple.
    Positioning, You have to fulfill ALL bonus conditions of a WS for it to be considered part of a combo.

    For example, Heavy Swing has a bonus when executed from in front of the target. If you do not hit the enemy from he front with Heavy Swing, you do not fulfill that bonus, and thus it does not count for a combo and that is why Skull Sunder does not light up.

    This goes for all combos with positioning bonuses.
    (0)

  3. #3
    Player
    KitCat's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    180
    Character
    Kit Cat
    World
    Ultros
    Main Class
    Conjurer Lv 90
    Hah thanks. I just ready on the Mrd forums. Kind of cool but really more of a pain trying to fire off combos when soloing. If they're going to balance all the difficulty off of combos it's not going to be well for anyone who spends any amount of time soloing anything.
    Oh well. Guess that balancing will come with trial and error.
    (0)

  4. #4
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by KitCat View Post
    Hah thanks. I just ready on the Mrd forums. Kind of cool but really more of a pain trying to fire off combos when soloing. If they're going to balance all the difficulty off of combos it's not going to be well for anyone who spends any amount of time soloing anything.
    Oh well. Guess that balancing will come with trial and error.
    It depends on the class I would say, I am having a ton of fun solo leveling my PGL (only 19 though). Hitting Pounce, then strafing to the side to get Concussive Blow with the blind, which in turn lets me get Haymaker since it is blinded and misses alot, stunning the mob so I can run around behind and hit up a Blindside Pummel. It takes a little more planning to execute combos solo, I suggest throwing on a few stunning weapon skills like Heavy Thrust from LNC.
    (0)

  5. #5
    Player
    Zel's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    48
    Character
    Panda Necromancer
    World
    Sargatanas
    Main Class
    Dancer Lv 90
    When i get more time ill be putting the position of each combo into the guide
    (1)

  6. #6
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Hey Zel,

    Was wondering if I could add this onto XIVPads guides, I will put you as author and link back here as well, it will be pretty much copy/pasted across and featured.

    Maybe we can get icons of the skills in too make it fancy with html/photoshop.
    (0)

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