Boring gameplay and lackluster graphic fx. But that's just my opinion huh?
Boring gameplay and lackluster graphic fx. But that's just my opinion huh?
ʕ •́؈•̀ ₎ *WIZARD EXTRAORDINAIRE*
. ∧_∧
( 。・ω・。 )つ━☆・*。
⊂ ノ ・゜+.
しーJ °。+ *´¨)
.· ´¸.·*¨)
(¸.·'* ☆
I always thought there should be a stance that lets you melee more or cast more, both tuned to do equal dps at maximum uptime. This would still cater to caster (obviously), but would provide a different playstyle.
I am happy with RDM and enjoy playing it quite a bit, but I am a little disappointed with the dualcast system. When it was first announced I remember hearing something about a chain-spell ability which I was hoping would be a combo of spells strung together to reach a finisher, like verholy or verflare.
Guys please don't necro 5 month old posts. Just make a new thread at that point. Addressing the points brought up, RDM isnt going to have as much mechanical complexity as jobs that have 3 games worth of development, be patient. As for the thematic, RDM has always been 66% mage to 33% warrior and mostly received spellcasting perks in later iterations (Dualcast, Chainspell etc), the dominant theme is very apparent no?
I've actually grown really fond of RDM in the time I've been playing it. That being said, I have been playing around with some ideas for making the weapon skills more involved later down the road. I'm not sure how viable it is, but I was thinking of placing a small tertiary gauge beneath the main B/W mana gauges (a red mana gauge, if you will) that builds with each enchanted weapon skill used. Unlike the other gauges, this one is used solely to proc a sort of "ultimate finisher" when the gauge is full, which could probably be after six enchanted weapon skills or so. The "ultimate finisher" could hit the target for significant damage while inflicting a magic vuln up debuff on the target for a certain amount of time (which could give better support to other casters as well). I'm still partial to Ardor being the ultimate, in homage to FFXII's RDM. Not sure if it would be something to temporarily replace the Verfinishers while the red mana gauge is full or keep it separate so it could be weaved in somewhere, though. Plus, this finisher probably wouldn't proc anything else, though it could build both B/W gauges for a certain amount (+15, maybe?). It's still a very rough concept that probably has no chance of being implemented anyway.
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