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  1. #1
    Player
    RyouAkizuki's Avatar
    Join Date
    Aug 2013
    Posts
    27
    Character
    Katha Kagon
    World
    Excalibur
    Main Class
    Red Mage Lv 61
    Quote Originally Posted by LunarEmerald View Post
    After playing Red Mage the whole MSQ, I feel their melee attacks aren't that strong. Until you get ver flare/holy at the very end, it feels like you do more dps chaining spells than wasting time jumping in and out for melee attacks.
    Across 3 GCD's a Red Mage spellcasting will do, by some rough calculations, 750 Potency on average before Jolt II is unlocked, and 800 Potency on average after Jolt II.

    By comparison the Red Mage's Enhanced Melee combo will do guaranteed 970 Potency over those same GCDs.

    It should be noted that getting the most optimal spell combo (Procced Spell, VerThunder/VerAero, Procced Spell) is 840 Potency for 3 GCDs.

    So yes, it always is worth it.
    (2)
    Last edited by RyouAkizuki; 06-22-2017 at 03:45 PM.

  2. #2
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by RyouAkizuki View Post
    Across 3 GCD's a Red Mage spellcasting will do, by some rough calculations, 750 Potency on average before Jolt II is unlocked, and 800 Potency on average after Jolt II.

    By comparison the Red Mage's Enhanced Melee combo will do guaranteed 970 Potency over those same GCDs.

    It should be noted that getting the most optimal spell combo (Procced Spell, VerThunder/VerAero, Procced Spell) is 840 Potency for 3 GCDs.

    So yes, it always is worth it.
    Is that taking into account time spent jumping at/away from the enemy? That's like 1 whole GCD wasted in time.
    (0)

  3. #3
    Player
    Tide's Avatar
    Join Date
    Jul 2014
    Posts
    53
    Character
    Tide Coldwater
    World
    Behemoth
    Main Class
    Gladiator Lv 67
    Quote Originally Posted by LunarEmerald View Post
    Is that taking into account time spent jumping at/away from the enemy? That's like 1 whole GCD wasted in time.
    Corps a corps and displacement are both off gcd abilities. So shouldnt be using up gcd time.
    (0)

  4. #4
    Player
    LunarEmerald's Avatar
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    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Tide View Post
    Corps a corps and displacement are both off gcd abilities. So shouldnt be using up gcd time.
    I'm talking about travel time. Takes about 1 sec to pull yourself towards the enemy and another second to jump away. Almost a full 2.5 GCD.

    I'm pretty sure it's more optimal to not use those abilities and just stay in melee range the entire fight. You get bonus auto attack damage and you won't waste time jumping towards/away the enemy repeatedly.
    (0)
    Last edited by LunarEmerald; 06-23-2017 at 07:15 AM.

  5. #5
    Player
    RyouAkizuki's Avatar
    Join Date
    Aug 2013
    Posts
    27
    Character
    Katha Kagon
    World
    Excalibur
    Main Class
    Red Mage Lv 61
    Quote Originally Posted by LunarEmerald View Post
    I'm talking about travel time. Takes about 1 sec to pull yourself towards the enemy and another second to jump away. Almost a full 2.5 GCD.

    I'm pretty sure it's more optimal to not use those abilities and just stay in melee range the entire fight. You get bonus auto attack damage and you won't waste time jumping towards/away the enemy repeatedly.
    Except that (less than) one second travel time is easy to weave between GCDs. You dualcast a spell to get to 80/80 mana, use Corps-a-corps while waiting for the GCD go come back, execute the weaponsklills, weave in Displacement after using Redoublement, cast Verholy or Verflare. No time wasted.
    (2)

  6. #6
    Player
    Tide's Avatar
    Join Date
    Jul 2014
    Posts
    53
    Character
    Tide Coldwater
    World
    Behemoth
    Main Class
    Gladiator Lv 67
    Quote Originally Posted by LunarEmerald View Post
    I'm talking about travel time. Takes about 1 sec to pull yourself towards the enemy and another second to jump away. Almost a full 2.5 GCD.

    I'm pretty sure it's more optimal to not use those abilities and just stay in melee range the entire fight. You get bonus auto attack damage and you won't waste time jumping towards/away the enemy repeatedly.
    The jump is very fast, has a potency for damage so its a loss to not use it. Its ogcd pretty much a full 2.5s window to make the jumps and also dont give auto attacks credit. 56 damage when your soells hit for 8k is negligible even over a full fight, and to imply that auto attcks would make up more damage than corps a corps and displacement over the course of a fight is absolutely incorrect.
    (0)

  7. #7
    Player
    Xehmnus's Avatar
    Join Date
    Jun 2017
    Posts
    50
    Character
    Xehmnus Rayne
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by LunarEmerald View Post
    I'm talking about travel time. Takes about 1 sec to pull yourself towards the enemy and another second to jump away. Almost a full 2.5 GCD.

    I'm pretty sure it's more optimal to not use those abilities and just stay in melee range the entire fight. You get bonus auto attack damage and you won't waste time jumping towards/away the enemy repeatedly.
    Correct me if I'm wrong here, but don't auto attacks cancel the dual cast proc? I believe that's what I've heard anyway. In such a case, staying in melee range would hurt a lot more than worrying about dashing in/out which... shouldn't be really tampering with your damage anyway since they're simple enough to weave in.
    (0)

  8. #8
    Player
    WaywardPilgrim's Avatar
    Join Date
    Sep 2016
    Posts
    6
    Character
    Canan Lazarus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Xehmnus View Post
    Correct me if I'm wrong here, but don't auto attacks cancel the dual cast proc? I believe that's what I've heard anyway. In such a case, staying in melee range would hurt a lot more than worrying about dashing in/out which... shouldn't be really tampering with your damage anyway since they're simple enough to weave in.
    I believe the auto attack canceling it is a mis-translation. That said, I don't think RDM auto attacks add anything meaningful to their DPS as they scale off of strength (I'm surprised they didn't go with Dex) and hit like a wet paper towel.
    (0)

  9. #9
    Player
    Remnance's Avatar
    Join Date
    May 2012
    Posts
    57
    Character
    Clouse Sydonis
    World
    Mateus
    Main Class
    Dragoon Lv 91
    Quote Originally Posted by WaywardPilgrim View Post
    I believe the auto attack canceling it is a mis-translation. That said, I don't think RDM auto attacks add anything meaningful to their DPS as they scale off of strength (I'm surprised they didn't go with Dex) and hit like a wet paper towel.
    Yes, an auto attack will remove your dual cast proc. It is an actual game mechanic.
    (0)

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