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  1. #1
    Player
    Thaelon's Avatar
    Join Date
    Jul 2012
    Posts
    21
    Character
    Kromac Deravenous
    World
    Excalibur
    Main Class
    Warrior Lv 70

    DPS war question

    So do you think it's better to do storms eye then path combos for more gauge for more fell cleaves or eye to block combo that gain gauge slower but do more damage, but less fell cleaves obviously?
    (0)

  2. #2
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    I've been mulling over the same thing in my head. I haven't done any napkin math yet but In dungeons, I've been Rotating between the three then using as few Butchers as possible once enmity is stable. More Gauge abilities means more infuriate which means more gauge ability (because of the lv.66 trait). Parses may prove otherwise but it feels really good so far.
    (0)
    YouTube.com/c/iBluairjgr

  3. #3
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    10 gauge is 105 potency because it's 1/5 of a Fell Cleave.

    There's no competition, go for gauge.
    (1)

  4. #4
    Player
    MrWarMachine's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Hatorade Black
    World
    Leviathan
    Main Class
    Warrior Lv 68
    Quote Originally Posted by eagledorf View Post
    10 gauge is 105 potency because it's 1/5 of a Fell Cleave.

    There's no competition, go for gauge.
    ^^^ What this guy said.

    I'll use butchers block only when I need the enmity. Because I don't have inner release yet, when I pull a boss I'll go in tomahawk, storm's eye for the buff, pop unchained and butchers block until unchained is gone. I burn my beast gauge during this time with inner beast and upheaval. Once unchained is finished and I've zeroed out my beast gauge, I switch over to deliverance and keep up eye buff with spamming path combos. Time berserk, infuriate, for FC's appropriately. I've yet to lose enmity like this while doing some decent damage.
    (1)

  5. #5
    Player
    PK_THUNER's Avatar
    Join Date
    Aug 2013
    Posts
    81
    Character
    Kimchi Jjigae
    World
    Faerie
    Main Class
    Warrior Lv 71
    Tomahawk > butcher's block > onslaught > switch stance > eye > path > eye > path> heavy swing > berserk rotation > eye > upheaval > switch stance
    (0)

  6. #6
    Player
    PK_THUNER's Avatar
    Join Date
    Aug 2013
    Posts
    81
    Character
    Kimchi Jjigae
    World
    Faerie
    Main Class
    Warrior Lv 71
    OH and butcher's block feels weird like it throws off the gauge. Before eye falls off you could do eye > path > block > eye but that only builds 90 gauge. So I usually use upheaval or onslaught right after butcher's block.
    (0)