So do you think it's better to do storms eye then path combos for more gauge for more fell cleaves or eye to block combo that gain gauge slower but do more damage, but less fell cleaves obviously?
So do you think it's better to do storms eye then path combos for more gauge for more fell cleaves or eye to block combo that gain gauge slower but do more damage, but less fell cleaves obviously?
I've been mulling over the same thing in my head. I haven't done any napkin math yet but In dungeons, I've been Rotating between the three then using as few Butchers as possible once enmity is stable. More Gauge abilities means more infuriate which means more gauge ability (because of the lv.66 trait). Parses may prove otherwise but it feels really good so far.
YouTube.com/c/iBluairjgr
10 gauge is 105 potency because it's 1/5 of a Fell Cleave.
There's no competition, go for gauge.
^^^ What this guy said.
I'll use butchers block only when I need the enmity. Because I don't have inner release yet, when I pull a boss I'll go in tomahawk, storm's eye for the buff, pop unchained and butchers block until unchained is gone. I burn my beast gauge during this time with inner beast and upheaval. Once unchained is finished and I've zeroed out my beast gauge, I switch over to deliverance and keep up eye buff with spamming path combos. Time berserk, infuriate, for FC's appropriately. I've yet to lose enmity like this while doing some decent damage.
Tomahawk > butcher's block > onslaught > switch stance > eye > path > eye > path> heavy swing > berserk rotation > eye > upheaval > switch stance
OH and butcher's block feels weird like it throws off the gauge. Before eye falls off you could do eye > path > block > eye but that only builds 90 gauge. So I usually use upheaval or onslaught right after butcher's block.
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