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  1. #31
    Player
    Albinosmurfs's Avatar
    Join Date
    May 2017
    Posts
    30
    Character
    Flame Walker
    World
    Leviathan
    Main Class
    Monk Lv 51
    Quote Originally Posted by SaitoHikari View Post
    Bard MUST pay attention to their gauge, it's fairly clear the entire job was redesigned around their existence. A Bard that doesn't pay attention would essentially be missing the entire point of the job in the first place.

    The split second decision making we have to make to maximize our damage output is pretty insane, and the gauges are also the reason why Bard DoTs got buffed to 30 seconds. It's a delicate balance between deciding whether or not you should throw DoTs on more enemies hoping for more procs, or go into blazing machine gun mode.

    Honestly, I feel SB Bard is actually harder to optimize than HW Bard, but failure to optimize SB Bard doesn't result in your DPS dropping as much compared to HW Bard.
    That sounds like good design at least. Some of the gauges seem well integrated and others just so everyone gets a gauge.
    (1)
    Last edited by Albinosmurfs; 06-20-2017 at 09:53 PM.

  2. #32
    Player
    Enur's Avatar
    Join Date
    Nov 2015
    Location
    Ul'dah
    Posts
    445
    Character
    Ruruneji Seseneji
    World
    Odin
    Main Class
    Pugilist Lv 70
    For MNK the new UI elements are completely useless and makes tracking buffs even harder than before.

    Pre-SB i only had to look at debuff list and buff list to see all things going on. Now i look at GL3 UI, Chakra UI, enemy debuffs and own buffs. If there was a way to turn it off i would gladly accept. The sound when all 5 chakra are stacked is a nice addition though, helps me remember when to fire off The Forbidden Chakra.


    I do have a faint memory of the devs saying they were working on simplified UI elements for Jobs. This i would accept as well if it meant overall cleaner look over what is now.
    (1)

  3. #33
    Player
    Heliantheae's Avatar
    Join Date
    Nov 2015
    Posts
    1,187
    Character
    Ekhi Ysengrim
    World
    Brynhildr
    Main Class
    Warrior Lv 90
    I like the huton pinwheel, more interesting to look at. And the ninki gauge is a fun mechanic. I had no idea how much I ignored auto-attack during big pulls.
    (1)

  4. #34
    Player
    Pomelo's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,518
    Character
    Pomelo Elmbrook
    World
    Odin
    Main Class
    Astrologian Lv 90
    I honestly love the Bard Song Gauge.

    I'd love the dot timers to be on it, the lines on the notation to change depending on straight shot, and when we "activate" the proc of each song for a unique sound effect each time that would totally cement the deal for me. I'd also love peloton, refresh and tactician to have different sound effects to the current "machinist" sounding noise xD
    (0)

  5. #35
    Player
    AstralKaos's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah
    Posts
    562
    Character
    Sophia Aintree
    World
    Odin
    Main Class
    Pugilist Lv 70
    I think RDM absolutely does not "need" it, it could very easily be an icon on the parameter bar that has the number beneath it like any other buff. Same for MCH as it can have its icon change colour throughout the heat levels or have a change in icon as it goes through.

    The gauges aren't needed whatsoever, they should be completely optional and not forced. It's made some of my jobs more annoying to play, for no reason other than somebody wanted to add flashy looking UI elements... I was fine with them before 4.0 released as I was under the impression they were optional - oh how I wish that were so.

    I am desperate for an update that can let me return to full display of icons on the parameter bar; the nice clean, concise, arranged and not unsightly and gaudy parameter bar.
    (0)

  6. #36
    Player
    Albinosmurfs's Avatar
    Join Date
    May 2017
    Posts
    30
    Character
    Flame Walker
    World
    Leviathan
    Main Class
    Monk Lv 51
    Would be great to get a best to worse use of the new mechanics so they might fix the really bad ones
    (0)

  7. #37
    Player

    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    262
    AST's meter is good for the AST, but bad for party members, as their drawn cards are no longer shown to the party as a 'buff'. The others? I could honestly take or leave them. I'm hoping we get less ornate design options in the future, but for the most part, they're a nice addition.
    (1)
    Last edited by Clawbriar; 06-20-2017 at 10:58 PM.

  8. #38
    Player
    Aniond's Avatar
    Join Date
    Nov 2015
    Location
    Casa Grande, AZ
    Posts
    205
    Character
    Siolenas Darkleaf
    World
    Zalera
    Main Class
    Dragoon Lv 76
    Pld seems pointless.
    (0)

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