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  1. #21
    Player
    Zarabeth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    663
    Character
    Kaylee Frye
    World
    Leviathan
    Main Class
    Red Mage Lv 80
    It seems pretty useless on SMN and WHM.
    (1)

  2. #22
    Player
    Chukkaque's Avatar
    Join Date
    Dec 2013
    Location
    Girdania
    Posts
    254
    Character
    Chukkaque Thestrong
    World
    Exodus
    Main Class
    Botanist Lv 60
    In general the gauges are there to make keeping track of tasks easier on all jobs. in 3.xx the skill gap between hardcore and casual was rather extreme and it was mostly due to the "intense" nature that 3.xx added to rotations.
    As such these gauges are there to assist in keeping track of various aspects of jobs easier.
    (1)

  3. #23
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Ibaraki View Post
    (cough) WHM is probably the most pointless, but at least it's pretty.
    You play SCH or AST yet? It's purely an aesthetic change.
    (0)

  4. #24
    Player
    Albinosmurfs's Avatar
    Join Date
    May 2017
    Posts
    30
    Character
    Flame Walker
    World
    Leviathan
    Main Class
    Monk Lv 51
    Quote Originally Posted by Oxmodial View Post
    That would make MCH the most boring class in the game by far. Currently they took away a lot of extra abilities and our dot which removed depth. If they took away the heat bar too we'd have basically nothing to pay attention to.

    Just our buffs, procs, and cooldowns. We'd be fine. The dot didn't add depth it was literally hot shot into lead shot. That isn't depth; it's lazy design.
    (0)
    Last edited by Albinosmurfs; 06-20-2017 at 04:24 PM. Reason: Quotes myself on accident

  5. #25
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Albinosmurfs View Post
    Just our buffs, procs, and cooldowns. We'd be fine. The dot didn't add depth it was literally hot shot into lead shot. That isn't depth; it's lazy design.
    I agree with this. You weren't watching for Lead Shot to fall off, you were waiting for Hot Shot to. Lead shot was always after Hot Shot so it was effectively 2 GCD's for the monitoring of 1. Design wise, nothing was truly lost from the loss of Lead Shot.
    (1)

  6. #26
    Player
    Katryn's Avatar
    Join Date
    Mar 2011
    Posts
    105
    Character
    Sarena Veradayne
    World
    Cactuar
    Main Class
    Conjurer Lv 70
    Whm's probably isn't the most needed, but as someone who does use direct heals as part of my toolkit, I'm glad to have a quick and easy way to ensure I use my lilies at the best time possible.
    (0)

  7. #27
    Player
    Albinosmurfs's Avatar
    Join Date
    May 2017
    Posts
    30
    Character
    Flame Walker
    World
    Leviathan
    Main Class
    Monk Lv 51
    Quote Originally Posted by Greedalox View Post
    I agree with this. You weren't watching for Lead Shot to fall off, you were waiting for Hot Shot to. Lead shot was always after Hot Shot so it was effectively 2 GCD's for the monitoring of 1. Design wise, nothing was truly lost from the loss of Lead Shot.
    I really wish heat would have been made more punishing but give us ways to manage it. The heat gauge now is just boring since there really isn't a downside.
    (0)

  8. #28
    Player
    Amelia_Pond_Behemoth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,112
    Character
    Violet Baudelaire
    World
    Goblin
    Main Class
    Dark Knight Lv 83
    I feel with DRK, the bar isn't necessary. I just need the numbers and I'm good.
    (0)

  9. #29
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Zarabeth View Post
    It seems pretty useless on SMN and WHM.
    It's pretty pointless on WHM, but on SMN it actually came with a set of nerfs/adjustments. Can't use Aetherflow or any abilities that require stacks while either waiting for or in Dreadwyrm Trance, if Aethertrail is taking up any spots that many Aetherflow stacks cannot be replenished, and failing to land an Aetherflow-based ability removes the ability to get to three Aethertrail without reusing the whole chain.

    I know it's all part of rebalancing, but it certainly feels like we lost a lot of functionality and replaced it with a shiny gauge.
    (1)

  10. #30
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Bard MUST pay attention to their gauge, it's fairly clear the entire job was redesigned around their existence. A Bard that doesn't pay attention would essentially be missing the entire point of the job in the first place.

    The split second decision making we have to make to maximize our damage output is pretty insane, and the gauges are also the reason why Bard DoTs got buffed to 30 seconds. It's a delicate balance between deciding whether or not you should throw DoTs on more enemies hoping for more procs, or go into blazing machine gun mode.

    Honestly, I feel SB Bard is actually harder to optimize than HW Bard, but failure to optimize SB Bard doesn't result in your DPS dropping as much compared to HW Bard.
    (1)

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