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  1. #1
    Player
    ZerofraZ's Avatar
    Join Date
    Feb 2016
    Posts
    17
    Character
    Vovan Zerofraz
    World
    Cerberus
    Main Class
    Bard Lv 70

    Monk's skill Riddle of Earth is useless

    I think, that the new skill Riddle of Earth is almost useless
    1) It gives you the damage buff only AFTER you receive a damage. I wonder why we need this buff after the damage? We need the protection BEFORE the damage, but not after. It is a simple logic
    2) GS duration extension will be applied with Earth Reply only, it means- only AFTER the damage. It means, that during some pause in the battle there must be a damage or no extension of GS for Monk. GS duration must be applied by the skill activation, but not after the damage was received

    Im sure, that this skill must be reworked, because with the current bonuses and their work mechanics this skill is useless

    Thank you
    (6)

  2. #2
    Player
    Pyitoechito's Avatar
    Join Date
    Jun 2017
    Posts
    182
    Character
    Baragara Nazzlohsyn
    World
    Cactuar
    Main Class
    Blue Mage Lv 80
    Are we certain that the GL extension is applied to Earth's Reply and not the base ability? The tooltip just says "Additional Effect" and not "Earth's Reply Additional Effect". I think people are getting it mixed up because the additional effect is placed under the description for Earth's Reply.
    (0)

  3. #3
    Player
    ZerofraZ's Avatar
    Join Date
    Feb 2016
    Posts
    17
    Character
    Vovan Zerofraz
    World
    Cerberus
    Main Class
    Bard Lv 70
    I have a 60-level Monk, but gonna level it UP. But my friend, who has 68-level monk tested this skill for me. Yes, it works just how I explained in the first message
    (0)

  4. #4
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by ZerofraZ View Post
    I think, that the new skill Riddle of Earth is almost useless
    1) It gives you the damage buff only AFTER you receive a damage. I wonder why we need this buff after the damage? We need the protection BEFORE the damage, but not after. It is a simple logic
    2) GS duration extension will be applied with Earth Reply only, it means- only AFTER the damage. It means, that during some pause in the battle there must be a damage or no extension of GS for Monk. GS duration must be applied by the skill activation, but not after the damage was received

    Im sure, that this skill must be reworked, because with the current bonuses and their work mechanics this skill is useless

    Thank you
    If you want to get technical, Monk doesn't need the extra protection at all since Monk isn't a tank.

    From my own use of it, it actually requires Monks to improperly perform mechanics and stand in AOEs that give vulnerability stacks (IE: SE's way of telling you that you're doing something wrong) in order to get its effect since it requires us to get hit in order to work, but this on it's own isn't its worst problem. Even if it was functional, it would just be pure button bloat that's completely redundant with Perfect Balance and reduces the times where Tornado Kick isn't a loss to use. For god's sake SE, you called this the Monk expansion, reduce PB's recast time to 60/90 seconds similar to where Enochian and Blood of the Dragon were in Heavensward and give us a new attack instead of an action that belongs on a tank.
    (13)
    Last edited by SpeckledBurd; 06-20-2017 at 05:48 AM.

  5. #5
    Player
    Glyth's Avatar
    Join Date
    Jun 2017
    Posts
    2
    Character
    Deis Bleu
    World
    Siren
    Main Class
    Monk Lv 63
    Quote Originally Posted by ZerofraZ View Post
    I think, that the new skill Riddle of Earth is almost useless
    1) It gives you the damage buff only AFTER you receive a damage. I wonder why we need this buff after the damage? We need the protection BEFORE the damage, but not after. It is a simple logic

    Im sure, that this skill must be reworked, because with the current bonuses and their work mechanics this skill is useless
    So, you're saying that the only way Riddle of Earth would be viable, is if, as a monk, we had to share a split-damage AoE that would hit multiple times? Hey, we've never had that though, that is useless.

    (1)

  6. #6
    Player
    tedsharpy's Avatar
    Join Date
    Jun 2017
    Location
    uldah
    Posts
    6
    Character
    Ted Sharpy
    World
    Diabolos
    Main Class
    Monk Lv 70
    the skill is pretty useless so far BUT we have yet to see all the content for SB so maybe it will find some use (maybe)
    (0)

  7. #7
    Player
    KingFrost's Avatar
    Join Date
    Jul 2015
    Posts
    101
    Character
    Arc Papillon
    World
    Jenova
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by tedsharpy View Post
    the skill is pretty useless so far BUT we have yet to see all the content for SB so maybe it will find some use (maybe)
    The biggest issue with that is that it goes against the design decision to cut "useless" (Read: Painfully niche in use) skills and button bloat. If the skill is useless for more than 95% of content and encounters, then it's a bad addition. It's not even like Tempered Will where it's awesome where it's useful. It's just damage reduction on a constantly moving DPS.
    (5)

  8. #8
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by tedsharpy View Post
    the skill is pretty useless so far BUT we have yet to see all the content for SB so maybe it will find some use (maybe)
    If we have to play the "wait and see if it'll ever actually perform it's function" game, then The Dev Team have failed in their stated goal to reduce button bloat and the number of failed actions with Stormblood in almost every way shape and form. Arm of the Destroyer is still unreliable as a silence and is still worthless as an AOE, One Ilm Punch despite now appearing to have more function is still as unreliable as Arm of the Destroyer is for stuns, The Fist stances other than Fists of Fire are now completely useless now that they've removed the health penalty from weakness, Purification now serves no purpose since our TP burn problems have been alleviated and we run positive for TP.

    SE said that with the action rework that Jobs would come out with as many used buttons as they did, but they were flat out wrong about that for Monk. We have even less to work with now than we did in Heavensward.

    Monk literally needs a reworking of its kit on the level that Warrior received in 2.1 or that Bard and Machinist received in 4.0, because frankly what we have right now is a bloated incoherent mess.
    (6)
    Last edited by SpeckledBurd; 06-20-2017 at 05:47 AM.

  9. #9
    Player
    HakaseNyan's Avatar
    Join Date
    Oct 2014
    Posts
    239
    Character
    Suzu Hakase
    World
    Balmung
    Main Class
    Samurai Lv 90
    I used Riddle of Earth during the final trial. It felt very handy when the main tank died and I was next in line for enmity. I'm glad the healers were paying attention, because the offtank wasn't.

    It has some situational uses, but I can't agree upon it being completely useless. One Ilm and Dragonkick still keep #1 and #2 for most useless
    (0)
    Last edited by HakaseNyan; 06-20-2017 at 06:08 AM.

  10. #10
    Player
    KingFrost's Avatar
    Join Date
    Jul 2015
    Posts
    101
    Character
    Arc Papillon
    World
    Jenova
    Main Class
    Pugilist Lv 70
    I'd say Riddle of Earth is worse than Tornado Kick, since I'm sure to is tornado kick at least once every boss fight (And more when I'm more familiar with content), and I cannot say I'm seeing the same usage from people who have RoE.
    (0)

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