Quote Originally Posted by Wetel View Post
^ this.
2nd point I'd like to make is when you DC or log out quickly (to fix the no sound problem for instance ... still looking for a solution to that are we, SE?) you get to keep your spot on the server so you don't have to sit in a 2-3hour long queue and can quickly log in. Being at the mercy of these wonky servers to not get a DC is ... not optimial.

Ty
Wont happen. Game even tell you to wait before relogging for you to logout with error 3102 (If im correct).

I agree to AFK people, they are a plague. Many sit ingame 24/7 for example dancing in a city holding a spot for someone who actually would like to play. There should be 20-30 minute limit for being AFK. After that you get kicked. That would drastically let out pressure over servers even after Stromblood release. To connection, as far as Im aware SE still uses p2p as connection option which many ISP will cap the speed and or connection quality meaning packages of data going missing between you and server.
Lastly for SE to think about is to make instances where player does alone with NPCs to be hosted on players console/PC. Once the instance is finished, executables send packages to server that quest or instance is completed and game puts you back online. Thats another release of resources for instances where you do with other players. I dont know how console would handle it, but on PC this should be possible.