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  1. #1
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Areic View Post
    A charge without cost would be a little crazy for some higher end content mobility wise. It's not supposed to initiate a fight, it's meant to get you back into it. This is mostly an ability which is gonna be used during boss fights to get you right back in after you have to run from an aoe or something. Or in PvP to keep up with players due to our lack of a stun
    You mean like Plunge? :P

    Onslaught right now is completely worthless. It's a DPS loss in any situation due to the Beast Gauge cost and it's laughably weak. Basically, take it off your hotbar after you're done messing with the animation. Even in a knockback scenario, I'm never going to interrupt a Fell Cleave combo for really weak gap closer nor would I want to waste BG when I could be using Decimate/Steel Cyclone.
    (5)

  2. #2
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Onslaught is a resource based gap closer, like SAM's Gyoten. It has a cost to offset the negligible recast. The point is to increase uptime on demand, not potency. Part of the reason why you see no SAM complaints on this issue is because most melee dps would understand the value of sacrificing a small amount of potency in the short term to avoid missing a GCD ability.

    If you reduced the cost by even 10, it would become more resource efficient than Fell Cleave. Even as it is, under Berserk + IR, there are certain GCDs under which Onslaught is more resource efficient (basically, if FC replaces any GCD other than HS in the window). The balance is fairly tight.
    (0)

  3. #3
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Lyth View Post
    Onslaught is a resource based gap closer, like SAM's Gyoten. It has a cost to offset the negligible recast. The point is to increase uptime on demand, not potency. Part of the reason why you see no SAM complaints on this issue is because most melee dps would understand the value of sacrificing a small amount of potency in the short term to avoid missing a GCD ability.

    If you reduced the cost by even 10, it would become more resource efficient than Fell Cleave. Even as it is, under Berserk + IR, there are certain GCDs under which Onslaught is more resource efficient (basically, if FC replaces any GCD other than HS in the window). The balance is fairly tight.
    I dont know about SAM, but on war, wasting 20 BG on this "to not waste a cooldown" means you now got to go through a full combo rotation to recover. That is 3 GCDs to get back to the point you were in before.

    Maybe if I just executed Maim and had the option to execute Storm Path, but the enemy ran away or something, THEN using that 20 may be a wash by Onslaught in, and get that 20 back, but this is already crazy situational, demanding positional changes in the field at the same time as you are in a very specific combo step.

    If this must cost a resource, it should have higher potency. If there is worry about it being too much potency while in dps stance, then just make it something like 150 potency and have it ignore Defiance penalty.

    Better: Keep the current cost, but when in Defiance it will cost no BG and grant 10 BG (if you stance dance, you automatically lose 5 BG.)
    (0)

  4. #4
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Ogulbuk View Post
    I dont know about SAM, but on war.
    It's a similar cost at 10 Kenki. Using both the out/in dashes will cost you 20, which you'll not only need to land a full 3 step combo, you'll also have to make sure you get the positional on the 3rd or you'll need a fourth! At 10 for the dash in, you'll need one or two GCD to recover from the loss, depending on what step you're on in your combo, you're landing a positional, or stabbing with Yuki. Both dashes also only deal 100 damage, but they save time on movement if you need to either dodge an AoE or quickly get to an add to burst down.
    (0)

  5. #5
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    You mean like Plunge? :P

    Onslaught right now is completely worthless. It's a DPS loss in any situation due to the Beast Gauge cost and it's laughably weak. Basically, take it off your hotbar after you're done messing with the animation. Even in a knockback scenario, I'm never going to interrupt a Fell Cleave combo for really weak gap closer nor would I want to waste BG when I could be using Decimate/Steel Cyclone.
    I'd probably change it to a charge that generates 10 beast gauge, deals 100 potency damage with increase enmity, has a 20s cooldown, but can only be used when you're more than 15y from target. This way you don't get tempted to run out to use it like MNKs did with Shoulder Tackle and it can be used at the start of the fight.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #6
    Player
    konpachizaraki's Avatar
    Join Date
    May 2015
    Posts
    173
    Character
    Grandfall Fraxinus
    World
    Tonberry
    Main Class
    Warrior Lv 70
    well to be honest with you everything that isn't pld is a joke right now for tanks
    (3)

  7. #7
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    I have not played PLD, but I hear from some people Shield Stance sucks in bosses due to the slow hit rate?
    (0)

  8. #8
    Player
    Bdyer's Avatar
    Join Date
    May 2016
    Posts
    113
    Character
    Alduin Mik'tala
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Ogulbuk View Post
    I have not played PLD, but I hear from some people Shield Stance sucks in bosses due to the slow hit rate?
    Yes building gauge in shield oath is slow on bosses until Holy Spirit, then it pick up. Of course paladin's oath gauge has nothing you can spend with it offensively so most of the time mine just sits at 100 or is spent on Shelton not for the block but for the mp restore.
    (0)

  9. #9
    Player
    Agrieus's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    73
    Character
    Deltora Vadeen
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Bdyer View Post
    Yes building gauge in shield oath is slow on bosses until Holy Spirit, then it pick up. Of course paladin's oath gauge has nothing you can spend with it offensively so most of the time mine just sits at 100 or is spent on Shelton not for the block but for the mp restore.
    The offensive aspect is via shield swipe - which should always be on cooldown. And the current Paladin is built around casting Holy Spirit, burning off your mp with it (while using sheltron to recover your MP WHILE you're throwing out Holy Spirits) then rebuilding your MP up again to use Requiescat + Holy Spirit. Fight or Flight should be used while rebuilding MP, while Requiescat should be used just before you start your Holy Spirit spam. Also, you don't Halone on Paladin after 64. Ever. You do way more damage with spamming Holy spirit and Shield Swipe + Circle of scorn is enough to maintain hate.

    Even if a DPS comes close to pulling off you, there's no reason for any of them not to bring their hate dumper. There's zero reason for any dps or healer to pull off a tank now since everyone has access to hate builders and hate dumpers.
    (1)

  10. #10
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Agrieus View Post
    There's zero reason for any dps or healer to pull off a tank now since everyone has access to hate builders and hate dumpers.
    That awkward moment you keep pulling off the MT despite keeping Diversion on CD... it's not a hate dump, though, just a quelling.
    (1)

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