It's weird because FFXIV population it's mostly casual, so for most of the population rushing and playing like 12 hours a day it's the perfect recipe to burn themselves in a week, after that all you have to do is farm once again.


It's weird because FFXIV population it's mostly casual, so for most of the population rushing and playing like 12 hours a day it's the perfect recipe to burn themselves in a week, after that all you have to do is farm once again.
Thats what I had been planning Im a tank main so I know I could easily finish the msq in less than a week with all the instant ques and df giving tons of exp and front lines giving alot as well. Im level 64 on my pali, but my plan was to level a dps with the msq exp sense I dont really need it on my tanks with how the que times are. But I also wanted to level rdm and sam to 60 cause I really enjoy the game play of both the new jobs.
I ran into hurdles like everyone else with gettin kicked from the game multiple times even had to re download the game cause I unplugged it and my ps4 forced me to re-download the whole game for 6 or 7 hours so I missed alot of leveling time(a major glitch) . If I had no hopes for any endgame I would def go as slow as possible , I just dont wana be lacking when it comes to when I get to the new primals when everyone else may already have them on farm. But I just cant help but think this is the bulk of the game at least the story part, five quest per patch if you like msq at all is just not good design in my opinion.


Yeah, it is pretty much normal.
In all MMOs there are always some people who rush through any new content in just a day or two.
Not all people go through it so quickly though - so do not feel forced to keep up with the rushers.
The game is meant to be played at an enjoyable pace, patches are meant to be time sinks. That's why relic weapon quests take forever...until they nerf them when they are about to become obsolete glam items. It's there to keep you with something to do until the next expansion. Find why you play and do that. The way Squeenix makes this game there are always people running the current content no matter where you are in the MSQ. The only things that are hardish to do are old raid content.
I'm not all that experienced with modern MMOs either, but this game has far quicker "gear inflation" cycle than any I've played. I suspect WoW is similar now, but I haven't touched it in ages. Coupled with the typical weekly Tomestone lockout and the result is, yes, if you're not constantly pushing the content, you'll end up "behind" the gear curve. It won't matter in general, but you will fall behind a bit.Its just strange to me I was late to hw and after I finished the main part of the msq there up to thordan, the dragonsong portion was so much less content in comparison. So overall after finishing this we will have a raid tier, three or four more primals and three 24 mans. Is the reason for the drop off in subs so fast is because of how easily the content is to burn through. Im not knocking anyone again just a bit surprised as I seem to be the only one I know that doesn't exactly want to burn through a huge portion of the game.
As for me personally, the dull content cycle is precisely why I'm subscribed fewer than six months a year, on average. I can't speak for others, but I know it's been a frequent complaint on the forums. Every so often SE will introduce something new and different, like Palace of the Dead, but for each successful bit of new content (PotD being one), there are more that fall spectacularly flat upon initial implementation (Hunts, Diadem). So if you aren't grabbed by the gear grind (Tomestones or Relic), or addicted to Crafting / Gathering (which are a lot more grind-y), you'll probably end up bored for much of the update cycles.
This is totally normal. Some will take their time, do other optional content, gather, craft etc.
Others will power up the energy drinks and plowthrough skipping cinematic just to reach end game asap, fight for world firsts and complain about lack of or easiness of content.
The mmo cycle goes on.
Edit: I have played a ton since launch but I'm only in the ruby sea, exploring, working on my crafts and having a blast.
The inflation is actually pretty tame in this game. In my experience most other games have a much higher curve. And WoW blows it away. In legion alone, with two raid tiers still to go, ilvl has jumped 300 points.I'm not all that experienced with modern MMOs either, but this game has far quicker "gear inflation" cycle than any I've played. I suspect WoW is similar now, but I haven't touched it in ages. Coupled with the typical weekly Tomestone lockout and the result is, yes, if you're not constantly pushing the content, you'll end up "behind" the gear curve.
Theres no reason to worry about other people and how far they are progressed. This game is developed in a way that you wont miss anything. I came back with three months left before SB, got three patches of story done, all of the associated dungeons, all 24 man raids, all alex, and primals. Your never so far behind that you cant catch up quickly.


It all depends on whether the player does it for enjoyment and story or just because it is a chore. MSQ or the main story is not the only thing an MMO can/does provide.
You can never truly be behind so much that it hurts you. Been awhile since I've seen an mmo not have shortcuts as new content comes out.
Now back in vanilla wow... lol good luck. Want to raid naxx? Start farming MC for gear to raid BRD, which you need for AQ, and maybe finally get into naxx. Also need 39 others for each raid.



I'm one of those people who already finished but I had fun. My whole leveling group had fun even with all the issues. Just wanted to point that out for some people who posted.
For the OP, doesn't sound like you have a reason to keep up with us raiders so don't feel pressured.
Recently returned player.
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