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  1. #1
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80

    The new MCH rotation?

    Get over with the wildfire "issue". The job lost 25% damage from the old gauss barrel + 30% from RS + 10% from BfB + 10% from HE

    I was testing some rotations and found my optmal opener with 3 ammo and 0 heat.


    Hot shot (Quick reload/barrel stabilizer) Heated Spit shot (hypercharge) Heated slug shot (Wildfire/Reassemble) Heated Clean Shot (Reload/Rapid Fire) Heated Split Shot (Rook Overdrive) Heated slug shot (Ricochet) Heated Split Shot (Gauss Round).


    Priority system

    Hot Shot (Apply whenever you ran out)
    Cooldown (Use every time you heat gauge is 80 or above and you dont have quick reload)
    Quick reload (use with heat gauge 60 or above whenever its possible)
    Rook overdrive (if the battle takes more than 30 seconds to finish, don't use it. Still don't know if the damage counts for wildfire, if not counts, take it away from the oppener)

    Cd management

    Always use wildfire with reassemble on a heated clean shot. Both are 60 sec
    Reload on CD
    GB on CD
    Ricochet with wildfire and reassemble (60 sec)
    Rook overdrive to end a battle
    Hypercharge on CD
    Flamethrower to get that quick heat if you mess up.
    Barrel stabilizer too, but you can use that CD as well to cool your weapon (not sure if you wanna do that since the skill cooldown do that for you)
    (0)

  2. #2
    Player
    Kaania's Avatar
    Join Date
    Jun 2017
    Posts
    4
    Character
    Kaania L'elo
    World
    Excalibur
    Main Class
    Conjurer Lv 32
    So are you saying you never want to overheat? Because that seems to be where you want to use Wildfire.
    (0)

  3. #3
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kaania View Post
    So are you saying you never want to overheat? Because that seems to be where you want to use Wildfire.
    Still don't know if its a good idea overheat in openner, because you lost 10 seconds of GB and more 5~6 seconds to get your heat back with flamethrower.

    I think overheat willbe good to finish a fight, but still waiting for someone do the math. Unfortunely I play on PS4 and can't parse shit.
    (0)

  4. #4
    Player
    kupokage's Avatar
    Join Date
    Aug 2014
    Posts
    149
    Character
    Amanda's Husband
    World
    Exodus
    Main Class
    Gladiator Lv 90
    Spamming lvl 70 dungeons for tomes and I still havent found a reliable Wildfire burst combo involving overheating my GB (on purpose) Two times I will overheat; when I lose track of gauge and when Im AoE burning mobs via overdrive bishop and flamethrower. My opening burst is prerty much as mentioned above. I hit for 11k at the most at i305
    (0)

  5. #5
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    Quote Originally Posted by kupokage View Post
    Spamming lvl 70 dungeons for tomes and I still havent found a reliable Wildfire burst combo involving overheating my GB (on purpose) Two times I will overheat; when I lose track of gauge and when Im AoE burning mobs via overdrive bishop and flamethrower. My opening burst is prerty much as mentioned above. I hit for 11k at the most at i305
    The tricky part is if you use ammunition, your heat gauge freeze in place (you gain no heat with ammo weaponskills) and you can't overheat outside a flmathrouwer

    But if you don't use ammunition, you lose potency and those 100% procs.

    Like I said, we need to wait for the math.
    (0)