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  1. #51
    Player
    Pomo's Avatar
    Join Date
    Nov 2014
    Posts
    34
    Character
    Lala Cristo
    World
    Gilgamesh
    Main Class
    Paladin Lv 50
    Quote Originally Posted by LalafellDown View Post
    One day this game will have a "press one button to win," button.
    That's what happens whenever wow starts leaking. Having said that, I want stoneskin and Stoneskin 2 back.
    (2)

  2. #52
    Player
    Greven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    778
    Character
    Chris Von'greven
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    I agree with OP, remove actual protect, call "Divine Benison" "Protect" and it's done
    (1)

  3. #53
    Player
    IhzaMhaskova's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    113
    Character
    Ihza Mhaskova
    World
    Exodus
    Main Class
    Fisher Lv 100
    Quote Originally Posted by FreakinRican View Post
    The problem is that protect and esuna are cross role instead of just being standard. Imagine if they took away our Raise spells and forced us to use a cross role slot. That's how I feel. The bigger issue is how healer cross roles are a game of getting back what we lost.

    Instead of removing things from the game entirely, both esuna and protect should be standard just like Raise. Replace them with better, more unique cross roles.
    Every healer DID have an Esuna action.

    They removed the SCH/AST ones and ripped Esuna from WHM.

    It's funny how we can take 5/5 role actions and still feel more incomplete than when we took 1 or 2 or 3 role actions before 4.0.
    (8)

  4. #54
    Player
    Jade3173's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    139
    Character
    Ayis Luola
    World
    Cerberus
    Main Class
    Bard Lv 80
    Quote Originally Posted by magnanimousCynic View Post
    My suggestion is that Protect be made into a Magic version of Palisade.
    Casters already have this, it's called Apocatastasis.

    On topic a bit more, the idea of the PvP Protect does sound cooler to me than the set and forget version we have now. The macro is cool and all since it lets Healers have an extra role skill even if other roles don't get that. But the simple fact that we even have a macro out there to do it should give the dev team an idea of what we think of the skill. With Weakness/Brink of Death no longer lowering our HP, it make Protect even less useful than it originally was.
    (0)

  5. #55
    Player
    IveraIvalice's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    As much as I like protect I do think it's a bit unnecessary mostly because healers have probably the best selection of role abilities and we can only use maybe half of them.

    Here's my suggestion for protect and it may seem a bit different (unless someone already suggested it and I didn't see)
    Make protect an aoe buff that is always around the healer within a certain radius. Basically as long as you are within a certain range of the healer in your party then you will have protect, if you leave the radius you lose protect.
    You know how people say if you leave your healer they can't save you? Well if you leave your healer you won't be protected. The range should probably be larger then the range to heal but all of that can be up for debate, and as I mentioned you only get protect from the healers in your party not just every healer running by in open world
    (2)

  6. #56
    Player
    Ilyrian's Avatar
    Join Date
    May 2017
    Posts
    607
    Character
    Ilyrian Silvermoon
    World
    Cerberus
    Main Class
    White Mage Lv 90
    I know you're right OP but I really like the spell effect – can we just make it baseline for all healers instead? And Esuna – really... what were they thinking?
    (1)

  7. #57
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    My guild ran some tests and from what they say, Protect is about 30% difference in damage. Removing it outright would likely require a re-tuning of the entire frigging game.
    (0)

  8. #58
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    That sounds far, far too high. I never put it up when people die (because of the macro) and the difference is nothing like that. Nobody without Protect would ever survive anything that brings people with it close to death if that were the true number.
    (0)

  9. #59
    Player Kerwin's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    1,148
    Character
    Kerwin Nindon
    World
    Balmung
    Main Class
    Weaver Lv 90
    Quote Originally Posted by hikari_no_yume View Post
    4.0 decluttered the battle system by dropping Stoneskin, which makes sense when it's just cast at the start of a duty and quickly falls off the tank, with dubious benefit for the party.
    I personally stopped reading there because you have no idea how to properly use stoneskin as a PLD. I agree Stoneskin II was useless cause it could only be casted outside of combat. But the pure mitigation it brought to tank utilities was king.

    There was nothing better then a PLD stoneskining themselves before a major tank buster in combination of SCH/AST shield, Shelton and any other defensive cool down (Rampart/Sentinel, etc.)

    It was very very useful.
    (7)

  10. #60
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    I think Protect is cool as a spell, but I agree with what others are saying in that it doesn't add anything interesting to playing a healer.
    I think the PvP effect of Protect would make it a lot more interesting to use in normal combat personally
    (0)

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