Results 1 to 10 of 10

Hybrid View

  1. #1
    Player
    Bigcat9715's Avatar
    Join Date
    Jun 2014
    Posts
    490
    Character
    Nebulon Gumball
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90

    Please tweak Summoner's Aetherflow ability while having 3 stacks of Aethertrail.

    Can you please make it where having 3 stacks of Aethertrail's locks you out of using the ability "Aetherflow" before using them for Dreadwyrm trace. It can easily mess up a player if they already have 3 stacks of Aethertrail and they fail to notice before hand then use aetherflow to get locked out of it for another 60 secs without any effect happening the player only being punish for failing to notice due to focusing on in game mechanics or etc. There have been multiple times where I have failed to notice that I have 3 Aethertrail stacks and used Aetherflow just to be locked out for 60 secs, so I can only imagine how it is for other people.
    (9)
    Last edited by Bigcat9715; 06-19-2017 at 07:52 PM.

  2. #2
    Player
    Nerisu's Avatar
    Join Date
    May 2015
    Posts
    193
    Character
    Lennard Cruce
    World
    Typhon
    Main Class
    Red Mage Lv 100
    I failed to notice it a few times too at first mainly due to muscle memory but I'm mostly used to it now.
    (0)

  3. #3
    Player
    Bigcat9715's Avatar
    Join Date
    Jun 2014
    Posts
    490
    Character
    Nebulon Gumball
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Nerisu View Post
    I failed to notice it a few times too at first mainly due to muscle memory but I'm mostly used to it now.
    I'm still having the same problem especially when I switch off too Sch, or any other job I use, then return to Smn.
    (0)

  4. #4
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    I'm having the same problems to the point where I've given up on SMN at the moment. So far it's the only gauge that messes me up the most out of all the classes.
    (1)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  5. #5
    Player
    Bigcat9715's Avatar
    Join Date
    Jun 2014
    Posts
    490
    Character
    Nebulon Gumball
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by SenorPatty View Post
    I'm having the same problems to the point where I've given up on SMN at the moment. So far it's the only gauge that messes me up the most out of all the classes.
    How so? Is it because of muscle memory or is it sometimes hard to tell from a glance if you have 3 Aethertrail stacks?
    (0)

  6. #6
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    I do not have a problem with it, I just dislike the new system since it hurts opener DPS. I think the problem is the coding of the graphic, it does not know how to save the aertherflow stacks while building DT or in DT.

    Solo SMN is def unplayable without sustain though, really like to know why it was removed
    (2)
    Last edited by Hamada; 06-19-2017 at 11:31 PM.

  7. #7
    Player
    Bigcat9715's Avatar
    Join Date
    Jun 2014
    Posts
    490
    Character
    Nebulon Gumball
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Hamada View Post
    snip
    The graphic is working as intended. Once you hit 3 stacks of Aethertrail, then that's it your not allowed to gain anymore. The only reason for Aetherflow to still be usable while building DT is for miss fires on a fester or bane, but once you get all 3 slots filled that's it your basically cut off from gaining anymore stacks of Aetherflow until you use DWT and Death flare, die, or switch to a new map.
    (2)
    Last edited by Bigcat9715; 06-20-2017 at 12:26 AM.

  8. #8
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    I submitted a bug report on this to either lock it out or return to the way it used to operate.
    (0)

  9. #9
    Player
    KitiaraIornsight's Avatar
    Join Date
    Sep 2016
    Location
    Gridania
    Posts
    139
    Character
    Kitiara Utmatar
    World
    Famfrit
    Main Class
    Sage Lv 100
    Use your gauge. You're gonna have to just get used to the change. I still hit the buttons for attacks that no longer are even there out of habit from the old rotation. But so long as I watch my meters, i never miss that I can use Dreadworm
    (1)

  10. #10
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    The gauge is just clutter as far as I'm concerned. Even at the smallest you can make it, it just takes too much space and hides the countdown ticker with flashy junk that has no purpose. This is another change SE made that wasn't requested or needed like dropping of Sustain and the Sprint changes. In any event at a minimum Aetherflow should be locked from the time the bar is full until Dreadwyrm Trance is no longer active. They already lock it out once you activate Dreadwyrm so locking on a full bar shouldn't be a problem.
    (1)