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  1. #31
    Player
    Rak_Boy's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    279
    Character
    Kuro Otaku
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    How about having an On/Off setting for every command instead of typing them , ex: /display head off
    (0)



    Real Life > FFXIV

  2. #32
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Maybe just having the name of the action and a second line with the requirement like, storm path/rear
    (0)

  3. #33
    Player
    Uzziah's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lomiinsa
    Posts
    79
    Character
    Uzziah Jehiel
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    The problem is the positioning of the help window. What annoys me is that the help is almost always on top of something else that I want to view. If you could simply address where you display the help window/text, you could solve the problem.

    I know you guys are in a huge hurry to meet your dead lines but you must be careful about little stuff like this or you'll be running back later on to fix it. I have been a dev for over 20 years and this is the kind of stuff that takes a few extra minutes or maybe in some cases, an extra hour or two. However, what's worse, taking the extra time now, or having to re-study the code again later on to clean up the mess?

    You all are on the right track but be a bit more careful in your coding.
    (1)

  4. #34
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Rhianu View Post
    Here's an idea: why don't we redo the icons so that they're distinct and more easily distinguishable from one another?
    That would help but I would still like names-only popup help along with that. Truth be told, it's only a few archer icons that are the offenders, I think everything else in the game is easy to distinguish.
    (0)

  5. #35
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Uzziah View Post
    The problem is the positioning of the help window. What annoys me is that the help is almost always on top of something else that I want to view. If you could simply address where you display the help window/text, you could solve the problem.

    I know you guys are in a huge hurry to meet your dead lines but you must be careful about little stuff like this or you'll be running back later on to fix it. I have been a dev for over 20 years and this is the kind of stuff that takes a few extra minutes or maybe in some cases, an extra hour or two. However, what's worse, taking the extra time now, or having to re-study the code again later on to clean up the mess?

    You all are on the right track but be a bit more careful in your coding.
    For years, I complained in prime-site Forums about similar issues with FFXI... the casting counter would always position itself smack on top of the Macro Palette, preventing you from seeing whatever was on the left hand side of said palette. This became a real problem when they multiplied the number of macro books you could save. Nothing was done in the years I played. Hopefully, an official forum will help in this case.

    R
    (0)
    Last edited by Rutelor; 01-09-2012 at 11:54 AM.

  6. #36
    Player
    Soulfire's Avatar
    Join Date
    Jul 2011
    Posts
    211
    Character
    Maki Amiyuki
    World
    Masamune
    Main Class
    Fisher Lv 60
    There was another change that came with the pop-up help that was a complete step backwards.

    I'm not sure about mouse and keyboard, but with a gamepad there's a button that will select your status effects. Before when you did this the black would stretch down accordingly and the description of the selected status effect would be displayed immediately.



    Now you have to sit and wait for pop-up help to take its sweet time for each effect you check, in which time the effect(s) could have faded too soon for the new pop-up help to tell you what's going on with your character. In extreme cases you could be dead by the time you realize your health is dropping from DoT effects, rather than be given time to react and heal.

    This downgrade can be especially annoying with effects that share the same symbol.
    (0)

  7. #37
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Uzziah View Post
    The problem is the positioning of the help window. What annoys me is that the help is almost always on top of something else that I want to view. If you could simply address where you display the help window/text, you could solve the problem.

    I know you guys are in a huge hurry to meet your dead lines but you must be careful about little stuff like this or you'll be running back later on to fix it. I have been a dev for over 20 years and this is the kind of stuff that takes a few extra minutes or maybe in some cases, an extra hour or two. However, what's worse, taking the extra time now, or having to re-study the code again later on to clean up the mess?
    The game displays the help in four different languages... three of which they don't use themselves. And oddly most people haven't noticed it blocking anything vital. I'm not sure what you are referring too?
    (0)

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