Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 40

Dev. Posts

Hybrid View

  1. #1
    Player
    Tempestmoon's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    281
    Character
    Mataya Tempestmoon
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    ^ this please fix right away!
    (0)

  2. #2
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Sort of related in a way, but reading massive walls of text for each skill to see what order to combo for different effects is a bit annoying, i know we will learn our roles again soon, but i dont play every class every week.

    The purple circle is good to show what combo is next to use in the heat of battle, but I also want a better visual way to know -in advance- which combo route to take if I'm after inflicting a debuff, wanting more accuracy, etc etc.

    Then there's the issue of remembering to be in a certain position around the mob... lots of things to visualise.

    Things like that you will forget in the heat of a HNM battle for example.

    The present way is cope-able for us as we have many months in game time, but I would wonder how utterly annoying combos would be for new players when even quite a number of people had to wonder why certain combos were'nt proc'ing until moving around mobs, then reverting to Zel's thread (http://forum.square-enix.com/ffxiv/t...ic-Combo-Guide) and keeping it open while playing!

    A more visual way for showing the whole route of the combo would be handy.

    It almost makes one wonder why SE bothered with positioning around mobs so much, why not go a different route like combo route A will incapacitate legs which will slow, combo route B incapacitate head which will blind or silence etc

    Remember, this will only get even more complex as the level cap raises and more combos are introduced T_T
    (0)
    Last edited by Altanas; 12-17-2011 at 12:02 PM.

  3. #3
    Player
    CoDeWa's Avatar
    Join Date
    Mar 2011
    Location
    Oklahoma
    Posts
    58
    Character
    Codewa Ne
    World
    Kraken
    Main Class
    Paladin Lv 90
    Haven't seen any decent complaints in awhile. Good job Square, get that pay to play rolling and clean these forums up. I want to see some interesting posts now.
    (0)

  4. #4
    Player
    Irana's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    628
    Character
    Index Labyrinthya
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    It wouldnt be so damn annoying if the help menu didnt pop up over other info (IM tlaking when you are checking gear to equip)... it pops RIGHT over teh item description just above the stats of the item.
    (1)

  5. #5
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Irana View Post
    It wouldnt be so damn annoying if the help menu didnt pop up over other info (IM tlaking when you are checking gear to equip)... it pops RIGHT over teh item description just above the stats of the item.
    Haha yea this is annoying as hell, how they missed this I will never know.
    (0)

  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Personally, I'm a big fan of tooltips. This is one of the most helpful additions to the UI ever.
    (2)

  7. #7
    Player
    MaxWinter's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Max Winter
    World
    Lich
    Main Class
    White Mage Lv 100
    I might have turned this off , is there a way to turn it back on?
    (0)

  8. #8
    Player
    Kio's Avatar
    Join Date
    Mar 2011
    Posts
    864
    Character
    Kio Solais
    World
    Hyperion
    Main Class
    Culinarian Lv 90
    Yes, just click the ? looking icon in the micro menu (default bottom right hand of screen).

    I like the new tooltips, especially useful for learning the new combo system. However, while trying to gear my character, the tooltips for equipment completely cover up the window that displays that equipment's stats. So in order to change what my character is currently wearing, I have to turn off the help feature, gear up, then turn it back on to know which abilities I am using. Hopefully this will be changed soon, could easily be done so if the tool tip in the inventory UI showed above the targeted item instead of below it.
    (0)

  9. #9
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    1,713
    We received some comments about wanting to only display the action name in the popup text, and as we mentioned in my previous comment, we will be addressing this by separating portions of the action bar settings as well as adding an On/Off setting.

    In future patches, we will be looking into making it possible to adjust specific settings, such as displaying the action name, etc. for the action bar pop-up help.

    While we cannot make any promises currently, we will look in to any other feedback you have, so please keep it coming!
    (29)
    Matt "Bayohne" Hilton - Community Team

  10. #10
    Player
    Uzziah's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lomiinsa
    Posts
    79
    Character
    Uzziah Jehiel
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    The problem is the positioning of the help window. What annoys me is that the help is almost always on top of something else that I want to view. If you could simply address where you display the help window/text, you could solve the problem.

    I know you guys are in a huge hurry to meet your dead lines but you must be careful about little stuff like this or you'll be running back later on to fix it. I have been a dev for over 20 years and this is the kind of stuff that takes a few extra minutes or maybe in some cases, an extra hour or two. However, what's worse, taking the extra time now, or having to re-study the code again later on to clean up the mess?

    You all are on the right track but be a bit more careful in your coding.
    (1)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast