yeah, it can definitely use some adjustment it's too expensive, and it doesn't last long enough but I was stating it is there. If you are being wailed on it gives you roughly 100mp back per hit. The lowest I've gotten back was 85 mp. Obviously thiisn't a good scenario if the mages are getting pummeled. But sacred prism+sanguine could possibly help out a tank.
It would be nice to give blm more spell management traits or abilities. Buff up Parsimony.
I haven't played around with it enough to notice, but the spells that take 3 secs to cast, are they the AOE ones? You have to take a very close look at the descriptions, fire is an AOE, while stone is not. It's very mix-and-match when it comes to which are AOE and which ones are not.Don't know if this has been mentioned here or not but I noticed that Thundara and Blizzara are both instant-cast spells, yet Fira has a 3 second cast time. I'm further confused by the fact that one of the combo bonuses for thundara is a reduced cast time but how can it be reduced further than instant-cast ? ...
Something seems not right here so if dev could please respond if this is a mistake or intentional. If intentional I'd love to hear the design philosophy supporting this.
The reduction is not in the cast time of Thundara, but rather the RE-cast time (aka cooldown). If the stun goes off, the spell cannot be cast for the 30 seconds shown in the tooltip. If no stun happens, I believe it's something like a 15 second CD? Or something close to that anyway :PDon't know if this has been mentioned here or not but I noticed that Thundara and Blizzara are both instant-cast spells, yet Fira has a 3 second cast time. I'm further confused by the fact that one of the combo bonuses for thundara is a reduced cast time but how can it be reduced further than instant-cast ? ...
Soooooo....I just finished an Ifrit fight as Nuking conjurer. I was actually able to keep my MP up very well as conj, thanks to Blissful Mind and Shroud of Saints. Oh yeah, and Cleric Stance FTW!! In terms of nukes, I alternated Aero and Stone, and when I felt like I had the MP to spare I would throw in a Stone>Stonera combo. From a quick look at a parse, I had apparently topped in damage, but I'm gonna hold off on making any conclusions about how good of a DD this is until I test it some more.
The reason this brings me joy is that I've actually found a sustainable way to nuke and still put out competitive damage. Of course this is only for the Ifrit fight, so the large amounts of movement in the moogle fight may mess too much with MP regen. But hot dang, after testing all the possible combinations I could come up with, I think I've finally found a viable nuking style for this patch
Note: I'm using Ifrit's Cane with a few double-melded pieces for Int and Magic Potency (Hat, Legs, Boots), a Mythril Choker, and two +7 Int rings. I've also allotted my points as +23 Mind and +22 Int.
Anyone else tried Ifrit since patch?
Thundaga Resisting for 250 damage. For a 500MP nuke this is a poor trade-off.
Anyone got any tips for lowering resist rates?
I hope they lower MP costs, or Combo'd MP costs or something.
I was nuking just fine, kept mp up. Pulled hate from the tank ;>.>
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