What you people don't seem to understand is that this isn't the first time this has happened. The reason people are pissed is because SE knew this would happen just like it did before and then went ahead and did it anyway.Dear Yoshi I forgive you, thank you for the instance, and other bug fixes. I honestly believe you did all you could, and it's not fair for people to be mean toward you, though I do think we all had a right to be mad. I just wanted to thank you for giving us more instance space, and effectively removing the worst problem. I'm honestly sorry for some of the things I may of said, and I hope that you know that I am thankful for what you have achieved this morning. - Sincerely, Ikigae Takashi, of Balmung
I LIKE 13. Some people liked the game, and from what I've seen the complaints have been either exaggerations or misunderstands on how FF has ever been.
Can someone please explain to me in detail what exactly is bad about FFXIII?
/plays sad violin music for you.Thank you Yoshi P for
1) for Making japan server top prioty while everyone else count enjoy the game
2) for having almost zero comunication during this isses with the NA players
3) for transfering servers to another location so its harder for the NA/EU players to enjoy the game
4) for not learning anything from previous expansions keep making the same mistake over and over and over
Thank You Yoshi P
I have beautiful Russian and Gypsy music for you, yes?
And we still pay for this game! Also yes I have played other MMOs before so I know that there are crashes and stuff like that. Barely anyone would complain if we had some crashes and maintenance but the problem was created by SEs own design choice. They choose to place two long solo instances at the beginning of their MSQ, they also choose to gate everything behind those MSQ and instances are shared between servers of a datacenter..I am quite sure that this would have been way smoother if they did not introduce solo instances that early and if they would have unlocked a whole zone without the MSQ..so yes the horrible EA launch was completely their fault and could have been avoided. So no I dont see a reason to thank them for solving a problem they themselves created..(and did they truly solve it or was is just something that solved itself after quite the hours itself? The only maintenance they had was because of the ruby sea bug)
Also WoW has learned from their launches and it seems that their Legion launch was nearly flawless. The expansion before that was horrible and they gave five days playtime as a compensation. So yes the real competitor of FF14 is seemingly able to get it done better.
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
I like it, too, but it does have its faults. The game is horribly linear up until you get to Gran Pulse, and by then you're pretty much at the end of the game. Exploration is one of the things people like in RPGs, and until Gran Pulse, it's non-existent. A lack of towns is part of this also. Plus, you can't go back to previous levels.
It also forces party composition on you until late into the game.
I like the level cap system, as it guarantees a certain level of difficulty, but a lot of people don't.
There's also the "it plays itself" complaint, which I can kind of see, but I don't agree with it. There's quite a bit of management to be done during battle.
-Despite the atb roles having some use at the beginning, unless you were hunting big game on Pulse, you could pretty much kill anything with one setup, hence the "all you gotta do is press X" to clear the game.
-While Lightning is very popular in Japan, there are some mixed reception everywhere else
-The extreme linearity at the beginning and mid part of the game did not sit well for a fanbase that has been used (and like) to a style of adventuring for a long time.
-Many would agree FF13 should have been a standalone title. It was not the best of the FF series but on its own, it was actually ok overall. Sequels did not help it at all.
-Hope
-The lack of a persistent villainous nemesis. The FF13-2 fixed this by giving you Caius but FFLR went back into " short-lived villains being part of a greater villain that reveals itself at the very end"
There are more but those were my issues, which I would see repeated by others.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
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