Quote Originally Posted by Demise View Post
Im saying that people know what they're getting into. Balmung and Gilgamesh and like servers have been character locked since the dawn of time but people still paid to transfer into them knowing full well that they were going to be overpopulated. SE tried to get people to move off of those servers by offering free transfers off in order to help their player base avoid the very same problems that people are complaining about. So yes. It is on the players who decide if they want to knowingly be on a server that has lots of congestion warnings on it during an expansion pack launch. It's not like you weren't warned that this was going to happen.
SE could also rewrite the backend, use a service that allow dynamic scaling of servers, and solve the problem at its root. There are far too many players being okay with a mediocre service, for a great game, and support SE by blaming the players.

And in case anyone doesn't understand what I'm saying...this is not the developer's fault. Clearly improving server quality is not on upper management's priority list or we would be able to queue commands without them being dropped.