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  1. #61
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Overall, I am doing just fine so far with DRK.

    Yes, I feel squishier than before and aggro is a little harder to maintain but it feels the same as when HW first came out and the scaling of power vs. content got reset.

    As for the job changes to DRK, I am mostly okay with them. How the job plays has changed up a bit so that takes some adjustment and requires getting over how they used to play in certain aspects and embracing the way they now play (true for all the tanks really).

    There are a few adjustments (buffs mainly tbh) that I would definitely like to see though.

    - Shadow Wall: Increase to 40% reduction, or decrease cooldown to 120s and increase duration to 15 s. It's always bugged me that DRK's big defensive CD was discernibly worse than WAR and PLD.
    - Dark Passenger: Increase potency to 120 and fills Blood Gauge by 10 per hit. This should give a reason to actually use DP over AD in certain situations by forgoing the emnity gain and self-sustain for a dps increase. Over 5 mobs in the pack? DP them and get a free Quietus.
    - Sole Survivor: Reduce recast to 90s. Have it place a DoT on target that does 600 potency over 15 seconds. This would give the skill a purpose outside of self-sustain during trash. Also would be nice to drop on to a trash mob that is close to dead, move to the next and let the DoT finish them to get the heal.
    - Bloodspiller & Quietus: Make them off-gcd. This would just make them integrate better into rotations by allowing them to be weaved into combos and make them feel smoother, faster-paced and more fun.
    (6)
    Last edited by TouchandFeel; 06-21-2017 at 05:51 AM.

  2. #62
    Player
    Didje's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    24
    Character
    Didje Lepreux
    World
    Moogle
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Vurtney View Post
    Lack of Flash as a Warrior really made me rethink my trash handling and especially the opener. Personally i'm always pooling my Beast Cauge for the next trash pack so i have always at least one Steel Cyclone as an opener. It really just comes down to resource management and thinking ahead.
    Doing the same. Yet the enmity given by Steel cyclone seems ridiculous comparatively to 2.x or 3.x. I am not sure that it increases enmity as in the description ... I am very angry againts SE about this point : any people who really played WAR would have known that flash will be missing, since it has 3 uses : saving TP, upping enmity when ennemies are all around you and pulling even if you allready began a combo.
    (0)

  3. #63
    Player
    ShariusTC's Avatar
    Join Date
    Dec 2016
    Posts
    462
    Character
    Shadelia Sunshooter
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Dzian View Post
    Early days and probably change a bit at higher levels but the oath gauge is slow as he'll to build up in shield. Even with bullwark active. And the loss of half of it when you swap to sword seems to make it almost unusable. Bosses are dead before it fills up.
    you suppose to use holy spirit to build he gause in shield oath, that move generate 20 oath if you are in shield mode
    (0)

  4. #64
    Player
    Crankeh's Avatar
    Join Date
    Jun 2017
    Posts
    16
    Character
    Crankeh Belvoure
    World
    Midgardsormr
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Kyt View Post
    The new paladin rotation is pretty awesome honestly, and it has changed quite a bit. For trash pulls with 3+ mobs it's still the standard scorn flash then the new aoe ability a couple times, rotate between mobs doing halone combos so you don't lose threat, but for single target and bosses we have a 2 phase dps system now where you start the fight scorn, spirits within, 1 halone combo and then you hit requiescat into dumping your entire MP pool via holy spirit (5 casts) - you CAN swap to sword oath and pop a ramparte or something here for higher dps but if you're doing current content probably not the best idea. Then your downtime is riot blade combo and shelltron to regain mana before requiescat comes back up. Rinse and repeat. You don't have requiescat yet but it's essentially the same.
    Thank you for this. I will try your suggestions out this evening and see how that goes. ^^
    (0)

  5. #65
    Player
    Llevron's Avatar
    Join Date
    Mar 2017
    Posts
    11
    Character
    Young Glow
    World
    Adamantoise
    Main Class
    Warrior Lv 60
    Im not particularly in love with either Tank. I have only played Paladin since 4.0 dropped and im not very excited to pick up the other two listening to you guys.

    But I have made up my mind that im going to level all 3 tanks and change as the game does. I dont want to have to level/gear up after every patch.
    (0)

  6. #66
    Player
    ShariusTC's Avatar
    Join Date
    Dec 2016
    Posts
    462
    Character
    Shadelia Sunshooter
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Llevron View Post
    Im not particularly in love with either Tank. I have only played Paladin since 4.0 dropped and im not very excited to pick up the other two listening to you guys.

    But I have made up my mind that im going to level all 3 tanks and change as the game does. I dont want to have to level/gear up after every patch.
    i level all 3 tank, they share equipment anyway, and go with whichever tank getting buff in the next patch, in HW i main WAR but in SB, i change to PLD now with recent update, maybe someday i will use DRK if they buff this job up
    (0)

  7. #67
    Player
    Dosito's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    31
    Character
    Sterrmann Opf'goht
    World
    Odin
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Lyth View Post
    DRK feels incredible at 70. It feels as fast as ever, and definitely has come into its own. The resource management is a lot of fun, and the interaction between Delirium and Blood Weapon/Price is really interesting and has a lot of complexity to it. TBN, quite frankly, is one of the best defensive abilities that I've used, and kind of feels like an on-demand mini-Hallowed. I would definitely reserve judgement on the jobs until you reach max level.

    Part of the problem is that with the old (primarily parry based) abilities removed, it initially feels lackluster. But you really have to have all the pieces together to see what they were trying to do with the job. This feels so much better than the old DRK.
    Thank you for this, light at the end of the tunnel!
    (0)

  8. #68
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    The fun and complexity of DRK is gone. SE made all the tanks the same and destroyed the fun in using all those skills by taking them away. Tanking felt greater and far apart from DPS because you had a huge amount of skills to use. Now it just feels like a DPS with a 123 combo. Not fun anymore to tank.
    (0)

  9. #69
    Player
    Tankstuff's Avatar
    Join Date
    Jul 2015
    Posts
    77
    Character
    Ship Md
    World
    Hyperion
    Main Class
    Dark Knight Lv 70
    70 war here. Dungeons definately arent as smooth as before but its doable. Have both ex primals on farm tanking in pretty much full deliverance making use of shirk and shadewalker aggro isnt a problem, and we have more cooldowns than before so I actually think we are stronger in a MT raid setting now with the proper support rather than being delegated to only OT. The content is pretty easy atm though so I wont make a judgement on overall tank balance until I see the first raid tier, my only gripe is shake it off being worthless and onslaught/upheaval using BG when the other tanks get those skills for free.
    (1)

  10. #70
    Player
    PK_THUNER's Avatar
    Join Date
    Aug 2013
    Posts
    81
    Character
    Kimchi Jjigae
    World
    Faerie
    Main Class
    Warrior Lv 71
    I have been enjoying my WAR! Trying lots of different thing to see what works and what doesn't. Stance dancing is a bit different now. Instead of building stacks then switch and dps, now I have been building enmity with butcher's block unchained and onslaught. I make sure I burn my gauge then switch stance to build it back up to 100 the. Do my berserk rotation then switch back

    Didn't have any issue with enmity except for ppl with higher lv gear. Normally i would do berserk with 2 or 3 steel cyclone then Switch to dps and try to build gauge for the next big pull.

    I see this as them giving me a new car and I'm trying to find the best way to drive it
    (1)

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