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  1. #11
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Overall, I am doing just fine so far with DRK.

    Yes, I feel squishier than before and aggro is a little harder to maintain but it feels the same as when HW first came out and the scaling of power vs. content got reset.

    As for the job changes to DRK, I am mostly okay with them. How the job plays has changed up a bit so that takes some adjustment and requires getting over how they used to play in certain aspects and embracing the way they now play (true for all the tanks really).

    There are a few adjustments (buffs mainly tbh) that I would definitely like to see though.

    - Shadow Wall: Increase to 40% reduction, or decrease cooldown to 120s and increase duration to 15 s. It's always bugged me that DRK's big defensive CD was discernibly worse than WAR and PLD.
    - Dark Passenger: Increase potency to 120 and fills Blood Gauge by 10 per hit. This should give a reason to actually use DP over AD in certain situations by forgoing the emnity gain and self-sustain for a dps increase. Over 5 mobs in the pack? DP them and get a free Quietus.
    - Sole Survivor: Reduce recast to 90s. Have it place a DoT on target that does 600 potency over 15 seconds. This would give the skill a purpose outside of self-sustain during trash. Also would be nice to drop on to a trash mob that is close to dead, move to the next and let the DoT finish them to get the heal.
    - Bloodspiller & Quietus: Make them off-gcd. This would just make them integrate better into rotations by allowing them to be weaved into combos and make them feel smoother, faster-paced and more fun.
    (6)
    Last edited by TouchandFeel; 06-21-2017 at 05:51 AM.