Yes, raid DPS, not personal DPS.
And how locking DV behind the oath gauge coupled with suggested lowering their personal damage helps with it? Big part of negative PLD meta in 3.0 was their DPS.
Bigger personal tanks damage lead to easier enmity control -> more DPS stance uptime, more help with DPS checks and phase skipping. In the end its always about who can bring more DPS via personal damage and/or party damage buffs and just enough mitigation to survive.