I've noticed that levelling dungeons hit unexpectedly hard, though iirc it was more or less the same in Heavensward. I suppose once we overgear them they won't feel as menacing, but the damage output feels... new. That said, I have had a lot of stance dancing opportunities in trash pulls. Combining Rampart with Anticipation and Awareness mitigates a surprising amount of damage, and Anticipation is up for pretty much every pull in a dungeon. Susano was kicking the shit out of me in NM, though, LOL. The first damage spikes at the beginning of the fight were unexpected.

Quote Originally Posted by Lyth View Post
DRK feels incredible at 70. It feels as fast as ever, and definitely has come into its own. The resource management is a lot of fun, and the interaction between Delirium and Blood Weapon/Price is really interesting and has a lot of complexity to it. TBN, quite frankly, is one of the best defensive abilities that I've used, and kind of feels like an on-demand mini-Hallowed. I would definitely reserve judgement on the jobs until you reach max level.

Part of the problem is that with the old (primarily parry based) abilities removed, it initially feels lackluster. But you really have to have all the pieces together to see what they were trying to do with the job. This feels so much better than the old DRK.
I'm really happy to hear you're having fun. I don't know if others will agree, but I always look to your posts for more neutral information and opinions, so seeing you enjoying the job when everyone else is despising it, and also seeing you trying to get a more grounded look at it is refreshing.

As for me, I'm enjoying Palading quite a bit. I've only gotten to 66 so far, and while I agree Sheltron and oath generation in ShO isn't stellar until you get Holy Spirit, it really isn't too much of a problem. I've given Intervention some nice uses in dungeons and the one Trial I've been in, so I'm really happy with the skill. I'm still trying to figure out what is best to do in ShO, if spamming Holy Spirit by abusing the amounts of oath gauge you generate with it or sticking to the old combos. That said, I've only actually had the chance to properly play PLD in one day, since I was stuck in Rauhbann EX for all of Friday and Saturday. I guess it won't take long before we make up a good optimal rotation that takes everything into account.

PvP is really fun with all three of the tanks. They all bring something unique to the table and they're all really fun to play. Hopefully the simplicity of PvP won't make it stale too quick.